-World Environment Mess Arounds

-Player Height Change
-Altar Sky Video Import Test
-Manually Changed Shading On for a few materials on Altar that weren't switched over
This commit is contained in:
Pal
2025-09-09 03:33:10 -07:00
parent 4f1251d402
commit 09abd588c2
11 changed files with 287 additions and 137 deletions

View File

@@ -24,40 +24,40 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
public void InitializeDungeon()
{
Rooms = [];
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(EnemyDatabase);
DungeonGenerator.EmitSignal("done_generating");
Rooms = [];
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(EnemyDatabase);
DungeonGenerator.EmitSignal("done_generating");
}
public Transform3D GetPlayerSpawnPoint() => new Transform3D(_playerSpawnPoint.Basis, new Vector3(_playerSpawnPoint.Origin.X, -1.75f, _playerSpawnPoint.Origin.Z));
private Transform3D RandomizePlayerSpawnPoint()
{
var randomSpawnLocations = Rooms
.OfType<MonsterRoom>()
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result.GlobalTransform;
var randomSpawnLocations = Rooms
.OfType<MonsterRoom>()
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result.GlobalTransform;
}
private static ImmutableList<IDungeonRoom> FindAllDungeonRooms(List<Node> nodesToSearch, ImmutableList<IDungeonRoom> roomsFound)
{
if (nodesToSearch.Count == 0)
return roomsFound;
if (nodesToSearch.Count == 0)
return roomsFound;
foreach (var node in nodesToSearch)
{
if (node is IDungeonRoom dungeonRoom)
roomsFound = roomsFound.Add(dungeonRoom);
if (node.HasSignal("dungeon_done_generating"))
node.EmitSignal("dungeon_done_generating");
}
foreach (var node in nodesToSearch)
{
if (node is IDungeonRoom dungeonRoom)
roomsFound = roomsFound.Add(dungeonRoom);
if (node.HasSignal("dungeon_done_generating"))
node.EmitSignal("dungeon_done_generating");
}
return FindAllDungeonRooms(nodesToSearch.SelectMany(x => x.GetChildren()).ToList(), roomsFound);
return FindAllDungeonRooms(nodesToSearch.SelectMany(x => x.GetChildren()).ToList(), roomsFound);
}
}

View File

@@ -23,15 +23,15 @@ public partial class Floor0 : Node3D, IDungeonFloor
public override void _Ready()
{
Show();
Exit.AreaEntered += Exit_AreaEntered;
FloorIsLoaded = true;
Show();
Exit.AreaEntered += Exit_AreaEntered;
FloorIsLoaded = true;
}
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
if (area.GetOwner() is IPlayer)
ExitReached();
}
public void ExitReached() => Game.FloorExitReached();

View File

@@ -1,4 +1,4 @@
using Chickensoft.AutoInject;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
@@ -22,21 +22,21 @@ public partial class Overworld : Node3D, IDungeonFloor
public void InitializeDungeon()
{
Show();
Exit.AreaEntered += Exit_AreaEntered;
FloorIsLoaded = true;
Show();
Exit.AreaEntered += Exit_AreaEntered;
FloorIsLoaded = true;
}
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
if (area.GetOwner() is IPlayer)
ExitReached();
}
public void ExitReached() => Game.FloorExitReached();
public Transform3D GetPlayerSpawnPoint()
{
return PlayerSpawnPoint.GlobalTransform;
return PlayerSpawnPoint.GlobalTransform;
}
}