Disable audio by default
This commit is contained in:
@@ -19,7 +19,6 @@ stretch = true
|
|||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
transparent_bg = true
|
transparent_bg = true
|
||||||
handle_input_locally = false
|
handle_input_locally = false
|
||||||
audio_listener_enable_2d = true
|
|
||||||
size = Vector2i(1920, 1080)
|
size = Vector2i(1920, 1080)
|
||||||
render_target_update_mode = 4
|
render_target_update_mode = 4
|
||||||
|
|
||||||
|
|||||||
@@ -9,47 +9,5 @@ public partial class InGameAudioLogic
|
|||||||
[Meta]
|
[Meta]
|
||||||
public partial record State : StateLogic<State>
|
public partial record State : StateLogic<State>
|
||||||
{
|
{
|
||||||
public State()
|
|
||||||
{
|
|
||||||
OnAttach(() =>
|
|
||||||
{
|
|
||||||
var gameEventDepot = Get<IGameEventDepot>();
|
|
||||||
gameEventDepot.OverworldEntered += OnOverworldEntered;
|
|
||||||
gameEventDepot.DungeonAThemeAreaEntered += OnDungeonAThemeEntered;
|
|
||||||
gameEventDepot.MenuScrolled += OnMenuScrolled;
|
|
||||||
gameEventDepot.MenuBackedOut += OnMenuBackedOut;
|
|
||||||
gameEventDepot.EquippedItem += OnEquippedItem;
|
|
||||||
gameEventDepot.InventorySorted += OnInventorySorted;
|
|
||||||
gameEventDepot.HealingItemConsumed += OnHealingItemConsumed;
|
|
||||||
gameEventDepot.TeleportEntered += OnTeleportEntered;
|
|
||||||
});
|
|
||||||
OnDetach(() =>
|
|
||||||
{
|
|
||||||
var gameEventDepot = Get<IGameEventDepot>();
|
|
||||||
gameEventDepot.OverworldEntered -= OnOverworldEntered;
|
|
||||||
gameEventDepot.DungeonAThemeAreaEntered -= OnDungeonAThemeEntered;
|
|
||||||
gameEventDepot.MenuScrolled -= OnMenuScrolled;
|
|
||||||
gameEventDepot.MenuBackedOut -= OnMenuBackedOut;
|
|
||||||
gameEventDepot.EquippedItem -= OnEquippedItem;
|
|
||||||
gameEventDepot.InventorySorted -= OnInventorySorted;
|
|
||||||
gameEventDepot.TeleportEntered -= OnTeleportEntered;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnMenuBackedOut() => Output(new Output.PlayMenuBackSound());
|
|
||||||
|
|
||||||
private void OnHealingItemConsumed(ConsumableItemStats stats) => Output(new Output.PlayHealingItemSound());
|
|
||||||
|
|
||||||
private void OnInventorySorted() => Output(new Output.PlayInventorySortedSound());
|
|
||||||
|
|
||||||
private void OnEquippedItem() => Output(new Output.PlayEquipSound());
|
|
||||||
|
|
||||||
private void OnOverworldEntered() => Output(new Output.PlayOverworldMusic());
|
|
||||||
|
|
||||||
private void OnDungeonAThemeEntered() => Output(new Output.PlayDungeonThemeAMusic());
|
|
||||||
|
|
||||||
private void OnMenuScrolled() => Output(new Output.PlayMenuScrollSound());
|
|
||||||
|
|
||||||
private void OnTeleportEntered() => Output(new Output.PlayTeleportSound());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,5 +9,5 @@ public interface IInGameAudioLogic : ILogicBlock<InGameAudioLogic.State>;
|
|||||||
public partial class InGameAudioLogic :
|
public partial class InGameAudioLogic :
|
||||||
LogicBlock<InGameAudioLogic.State>, IInGameAudioLogic
|
LogicBlock<InGameAudioLogic.State>, IInGameAudioLogic
|
||||||
{
|
{
|
||||||
public override Transition GetInitialState() => To<State>();
|
public override Transition GetInitialState() => To<Disabled>();
|
||||||
}
|
}
|
||||||
|
|||||||
12
src/audio/state/states/InGameAudioLogic.State.Disabled.cs
Normal file
12
src/audio/state/states/InGameAudioLogic.State.Disabled.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
using Chickensoft.Introspection;
|
||||||
|
using Chickensoft.LogicBlocks;
|
||||||
|
|
||||||
|
namespace GameJamDungeon;
|
||||||
|
|
||||||
|
public partial class InGameAudioLogic
|
||||||
|
{
|
||||||
|
[Meta]
|
||||||
|
public partial record Disabled : State
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
56
src/audio/state/states/InGameAudioLogic.State.Enabled.cs
Normal file
56
src/audio/state/states/InGameAudioLogic.State.Enabled.cs
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
using Chickensoft.Introspection;
|
||||||
|
using Chickensoft.LogicBlocks;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace GameJamDungeon;
|
||||||
|
|
||||||
|
public partial class InGameAudioLogic
|
||||||
|
{
|
||||||
|
[Meta]
|
||||||
|
public partial record Enabled : State
|
||||||
|
{
|
||||||
|
public Enabled()
|
||||||
|
{
|
||||||
|
OnAttach(() =>
|
||||||
|
{
|
||||||
|
OnOverworldEntered();
|
||||||
|
var gameEventDepot = Get<IGameEventDepot>();
|
||||||
|
gameEventDepot.OverworldEntered += OnOverworldEntered;
|
||||||
|
gameEventDepot.DungeonAThemeAreaEntered += OnDungeonAThemeEntered;
|
||||||
|
gameEventDepot.MenuScrolled += OnMenuScrolled;
|
||||||
|
gameEventDepot.MenuBackedOut += OnMenuBackedOut;
|
||||||
|
gameEventDepot.EquippedItem += OnEquippedItem;
|
||||||
|
gameEventDepot.InventorySorted += OnInventorySorted;
|
||||||
|
gameEventDepot.HealingItemConsumed += OnHealingItemConsumed;
|
||||||
|
gameEventDepot.TeleportEntered += OnTeleportEntered;
|
||||||
|
});
|
||||||
|
OnDetach(() =>
|
||||||
|
{
|
||||||
|
var gameEventDepot = Get<IGameEventDepot>();
|
||||||
|
gameEventDepot.OverworldEntered -= OnOverworldEntered;
|
||||||
|
gameEventDepot.DungeonAThemeAreaEntered -= OnDungeonAThemeEntered;
|
||||||
|
gameEventDepot.MenuScrolled -= OnMenuScrolled;
|
||||||
|
gameEventDepot.MenuBackedOut -= OnMenuBackedOut;
|
||||||
|
gameEventDepot.EquippedItem -= OnEquippedItem;
|
||||||
|
gameEventDepot.InventorySorted -= OnInventorySorted;
|
||||||
|
gameEventDepot.TeleportEntered -= OnTeleportEntered;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMenuBackedOut() => Output(new Output.PlayMenuBackSound());
|
||||||
|
|
||||||
|
private void OnHealingItemConsumed(ConsumableItemStats stats) => Output(new Output.PlayHealingItemSound());
|
||||||
|
|
||||||
|
private void OnInventorySorted() => Output(new Output.PlayInventorySortedSound());
|
||||||
|
|
||||||
|
private void OnEquippedItem() => Output(new Output.PlayEquipSound());
|
||||||
|
|
||||||
|
private void OnOverworldEntered() => Output(new Output.PlayOverworldMusic());
|
||||||
|
|
||||||
|
private void OnDungeonAThemeEntered() => Output(new Output.PlayDungeonThemeAMusic());
|
||||||
|
|
||||||
|
private void OnMenuScrolled() => Output(new Output.PlayMenuScrollSound());
|
||||||
|
|
||||||
|
private void OnTeleportEntered() => Output(new Output.PlayTeleportSound());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -103,7 +103,6 @@ public partial class Game : Node3D, IGame
|
|||||||
GameLogic.Start();
|
GameLogic.Start();
|
||||||
|
|
||||||
GameLogic.Input(new GameLogic.Input.Initialize());
|
GameLogic.Input(new GameLogic.Input.Initialize());
|
||||||
InGameAudio.OverworldBgm.FadeIn();
|
|
||||||
|
|
||||||
this.Provide();
|
this.Provide();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user