More inventory fixes

This commit is contained in:
2024-09-10 00:09:53 -07:00
parent b5798e7bc0
commit 086370987c
18 changed files with 373 additions and 63 deletions

View File

@@ -116,11 +116,15 @@ public class GameRepo : IGameRepo
public void OnWeaponEquipped(Weapon equippedItem)
{
PlayerStatInfo.Value.BonusAttack -= _equippedWeapon.Value.WeaponInfo.Damage;
PlayerStatInfo.Value.BonusAttack += equippedItem.WeaponInfo.Damage;
_equippedWeapon.OnNext(equippedItem);
}
public void OnArmorEquipped(Armor equippedItem)
{
PlayerStatInfo.Value.BonusDefense -= _equippedArmor.Value.ArmorInfo.Defense;
PlayerStatInfo.Value.BonusDefense += equippedItem.ArmorInfo.Defense;
_equippedArmor.OnNext(equippedItem);
}

View File

@@ -58,8 +58,8 @@ public partial class InventoryMenu : Control, IInventoryMenu
public void PopulateItems()
{
PopulatePlayerInfo();
PopulateInventory();
PopulatePlayerInfo();
}
public void PopulatePlayerInfo()
@@ -102,13 +102,9 @@ public partial class InventoryMenu : Control, IInventoryMenu
if (ItemSlots.Any())
{
ItemDescriptionTitle.Text = $"{ItemSlots.ElementAtOrDefault(_currentIndex).Item.Info.Name}";
ItemEffectLabel.Text = $"{ItemSlots.ElementAtOrDefault(_currentIndex).Item.Info.Description}";
}
else
{
ItemDescriptionTitle.Text = string.Empty;
ItemEffectLabel.Text = string.Empty;
var item = ItemSlots.ElementAt(_currentIndex).Item;
ItemDescriptionTitle.Text = $"{item.Info.Name}";
ItemEffectLabel.Text = $"{item.Info.Description}";
}
}
@@ -187,6 +183,9 @@ public partial class InventoryMenu : Control, IInventoryMenu
oldItem.SetEquippedItemStyle();
if (newItem.Item is IEquipable newEquipable && GameRepo.IsItemEquipped(newEquipable))
newItem.SetEquippedSelectedItemStyle();
ItemDescriptionTitle.Text = $"{newItem.Item.Info.Name}";
ItemEffectLabel.Text = $"{newItem.Item.Info.Description}";
}
if (ItemSlots.Any() && Input.IsActionJustPressed(GameInputs.UiUp))
@@ -204,6 +203,8 @@ public partial class InventoryMenu : Control, IInventoryMenu
oldItem.SetEquippedItemStyle();
if (newItem.Item is IEquipable newEquipable && GameRepo.IsItemEquipped(newEquipable))
newItem.SetEquippedSelectedItemStyle();
ItemDescriptionTitle.Text = $"{newItem.Item.Info.Name}";
ItemEffectLabel.Text = $"{newItem.Item.Info.Description}";
}
if (ItemSlots.Any() && Input.IsActionJustPressed(GameInputs.UiAccept))
@@ -221,6 +222,11 @@ public partial class InventoryMenu : Control, IInventoryMenu
GameRepo.EquipItem(equipableItem);
itemSlot.SetEquippedSelectedItemStyle();
}
var atkBonus = GameRepo.PlayerStatInfo.Value.BonusAttack;
ATKBonusLabel.Text = atkBonus != 0 ? $"{atkBonus:+0;-#}" : "...";
var defBonus = GameRepo.PlayerStatInfo.Value.BonusDefense;
DEFBonusLabel.Text = defBonus != 0 ? $"{defBonus:+0;-#}" : "...";
}
}
}

View File

@@ -5,7 +5,6 @@
[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="3_lm4o1"]
[ext_resource type="FontFile" uid="uid://cb41qqmxqurj8" path="res://src/ui/fonts/FT88-Bold.ttf" id="4_rg5yb"]
[ext_resource type="FontFile" uid="uid://dit3vylt7hmmx" path="res://src/ui/fonts/FT88-Regular.ttf" id="5_2qnnx"]
[ext_resource type="LabelSettings" uid="uid://dupifadnagodp" path="res://src/ui/label_settings/MainTextRegular.tres" id="5_v2ky8"]
[ext_resource type="LabelSettings" uid="uid://c4wbba5mo7qcp" path="res://src/ui/label_settings/MainTextFontItalicized.tres" id="6_q3oua"]
[ext_resource type="LabelSettings" uid="uid://ca1q6yu8blwxf" path="res://src/ui/label_settings/InventoryMainTextBold.tres" id="6_tmdno"]
@@ -66,6 +65,11 @@ font = ExtResource("4_rg5yb")
font_size = 46
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_mundu"]
font = ExtResource("5_2qnnx")
font_size = 28
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_x4aj3"]
font = ExtResource("3_lm4o1")
font_size = 80
@@ -307,7 +311,7 @@ text = "..."
label_settings = ExtResource("6_tmdno")
[node name="ReferenceRect3" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
custom_minimum_size = Vector2(0, 55)
custom_minimum_size = Vector2(0, 25)
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
@@ -335,13 +339,12 @@ custom_minimum_size = Vector2(800, 200)
layout_mode = 2
size_flags_horizontal = 0
text = "Raises ATK"
label_settings = ExtResource("5_v2ky8")
label_settings = SubResource("LabelSettings_mundu")
autowrap_mode = 2
[node name="ItemInfo" type="VBoxContainer" parent="InventoryInfo/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 6
theme_override_constants/separation = 30
theme_override_constants/separation = 20
[node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/ItemInfo"]
custom_minimum_size = Vector2(800, 0)
@@ -380,5 +383,5 @@ theme_override_constants/separation = 15
alignment = 1
[node name="ReferenceRect3" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage"]
custom_minimum_size = Vector2(0, 38)
custom_minimum_size = Vector2(0, 14)
layout_mode = 2

View File

@@ -1,10 +1,15 @@
[gd_scene load_steps=6 format=3 uid="uid://c005nd0m2eim"]
[gd_scene load_steps=7 format=3 uid="uid://c005nd0m2eim"]
[ext_resource type="LabelSettings" uid="uid://ca1q6yu8blwxf" path="res://src/ui/label_settings/InventoryMainTextBold.tres" id="1_ybfv1"]
[ext_resource type="Script" path="res://src/inventory_menu/ItemSlot.cs" id="1_yttxt"]
[ext_resource type="Texture2D" uid="uid://0r1dws4ajhdx" path="res://src/items/accessory/textures/MASK 01.PNG" id="2_7kdbd"]
[ext_resource type="Script" path="res://src/inventory_menu/ItemLabel.cs" id="3_xlgl0"]
[ext_resource type="LabelSettings" uid="uid://b3jrpf2sdtsqo" path="res://src/ui/label_settings/MainTextFontSelectedEquipped.tres" id="4_xl2xb"]
[ext_resource type="FontFile" uid="uid://bohbd123672ea" path="res://src/ui/fonts/FT88-Italic.ttf" id="4_vcxwm"]
[sub_resource type="LabelSettings" id="LabelSettings_lgjx0"]
font = ExtResource("4_vcxwm")
font_size = 30
font_color = Color(0, 0.682353, 0.937255, 1)
[node name="ItemSlot" type="HBoxContainer"]
custom_minimum_size = Vector2(100, 60)
@@ -40,7 +45,7 @@ unique_name_in_owner = true
custom_minimum_size = Vector2(600, 50)
layout_mode = 2
text = "Mask of the Goddess of Destruction"
label_settings = ExtResource("4_xl2xb")
label_settings = SubResource("LabelSettings_lgjx0")
vertical_alignment = 1
autowrap_mode = 2
script = ExtResource("3_xlgl0")

View File

@@ -2,10 +2,12 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Accessory : Node3D, IInventoryItem, IEquipable
public partial class Accessory : Node3D, IInventoryItem, IEquipable, IEquatable<Accessory>
{
public override void _Notification(int what) => this.Notify(what);
@@ -35,4 +37,100 @@ public partial class Accessory : Node3D, IInventoryItem, IEquipable
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}
public override bool Equals(object obj)
{
return Equals(obj as Accessory);
}
public bool Equals(Accessory other)
{
return other is not null &&
NativeInstance.Equals(other.NativeInstance) &&
EqualityComparer<NodePath>.Default.Equals(_ImportPath, other._ImportPath) &&
EqualityComparer<StringName>.Default.Equals(Name, other.Name) &&
UniqueNameInOwner == other.UniqueNameInOwner &&
SceneFilePath == other.SceneFilePath &&
EqualityComparer<Node>.Default.Equals(Owner, other.Owner) &&
EqualityComparer<MultiplayerApi>.Default.Equals(Multiplayer, other.Multiplayer) &&
ProcessMode == other.ProcessMode &&
ProcessPriority == other.ProcessPriority &&
ProcessPhysicsPriority == other.ProcessPhysicsPriority &&
ProcessThreadGroup == other.ProcessThreadGroup &&
ProcessThreadGroupOrder == other.ProcessThreadGroupOrder &&
ProcessThreadMessages == other.ProcessThreadMessages &&
PhysicsInterpolationMode == other.PhysicsInterpolationMode &&
AutoTranslateMode == other.AutoTranslateMode &&
EditorDescription == other.EditorDescription &&
Transform.Equals(other.Transform) &&
GlobalTransform.Equals(other.GlobalTransform) &&
Position.Equals(other.Position) &&
Rotation.Equals(other.Rotation) &&
RotationDegrees.Equals(other.RotationDegrees) &&
Quaternion.Equals(other.Quaternion) &&
Basis.Equals(other.Basis) &&
Scale.Equals(other.Scale) &&
RotationEditMode == other.RotationEditMode &&
RotationOrder == other.RotationOrder &&
TopLevel == other.TopLevel &&
GlobalPosition.Equals(other.GlobalPosition) &&
GlobalBasis.Equals(other.GlobalBasis) &&
GlobalRotation.Equals(other.GlobalRotation) &&
GlobalRotationDegrees.Equals(other.GlobalRotationDegrees) &&
Visible == other.Visible &&
EqualityComparer<NodePath>.Default.Equals(VisibilityParent, other.VisibilityParent) &&
EqualityComparer<IGameRepo>.Default.Equals(GameRepo, other.GameRepo) &&
EqualityComparer<InventoryItemInfo>.Default.Equals(Info, other.Info) &&
EqualityComparer<AccessoryInfo>.Default.Equals(AccessoryInfo, other.AccessoryInfo) &&
EqualityComparer<Sprite3D>.Default.Equals(Sprite, other.Sprite) &&
EqualityComparer<Area3D>.Default.Equals(Pickup, other.Pickup) &&
EqualityComparer<MixinBlackboard>.Default.Equals(MixinState, other.MixinState) &&
EqualityComparer<IMetatype>.Default.Equals(Metatype, other.Metatype);
}
public override int GetHashCode()
{
HashCode hash = new HashCode();
hash.Add(NativeInstance);
hash.Add(_ImportPath);
hash.Add(Name);
hash.Add(UniqueNameInOwner);
hash.Add(SceneFilePath);
hash.Add(Owner);
hash.Add(Multiplayer);
hash.Add(ProcessMode);
hash.Add(ProcessPriority);
hash.Add(ProcessPhysicsPriority);
hash.Add(ProcessThreadGroup);
hash.Add(ProcessThreadGroupOrder);
hash.Add(ProcessThreadMessages);
hash.Add(PhysicsInterpolationMode);
hash.Add(AutoTranslateMode);
hash.Add(EditorDescription);
hash.Add(Transform);
hash.Add(GlobalTransform);
hash.Add(Position);
hash.Add(Rotation);
hash.Add(RotationDegrees);
hash.Add(Quaternion);
hash.Add(Basis);
hash.Add(Scale);
hash.Add(RotationEditMode);
hash.Add(RotationOrder);
hash.Add(TopLevel);
hash.Add(GlobalPosition);
hash.Add(GlobalBasis);
hash.Add(GlobalRotation);
hash.Add(GlobalRotationDegrees);
hash.Add(Visible);
hash.Add(VisibilityParent);
hash.Add(GameRepo);
hash.Add(Info);
hash.Add(AccessoryInfo);
hash.Add(Sprite);
hash.Add(Pickup);
hash.Add(MixinState);
hash.Add(Metatype);
return hash.ToHashCode();
}
}

View File

@@ -2,10 +2,12 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Armor : Node3D, IInventoryItem, IEquipable
public partial class Armor : Node3D, IInventoryItem, IEquipable, IEquatable<Armor>
{
public override void _Notification(int what) => this.Notify(what);
@@ -14,7 +16,7 @@ public partial class Armor : Node3D, IInventoryItem, IEquipable
public InventoryItemInfo Info => ArmorInfo;
[Export]
public ArmorInfo ArmorInfo { get; set; }
public ArmorInfo ArmorInfo { get; set; } = new ArmorInfo();
[Node] public Sprite3D Sprite { get; set; } = default!;
@@ -35,4 +37,100 @@ public partial class Armor : Node3D, IInventoryItem, IEquipable
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}
public override bool Equals(object obj)
{
return Equals(obj as Armor);
}
public bool Equals(Armor other)
{
return other is not null &&
NativeInstance.Equals(other.NativeInstance) &&
EqualityComparer<NodePath>.Default.Equals(_ImportPath, other._ImportPath) &&
EqualityComparer<StringName>.Default.Equals(Name, other.Name) &&
UniqueNameInOwner == other.UniqueNameInOwner &&
SceneFilePath == other.SceneFilePath &&
EqualityComparer<Node>.Default.Equals(Owner, other.Owner) &&
EqualityComparer<MultiplayerApi>.Default.Equals(Multiplayer, other.Multiplayer) &&
ProcessMode == other.ProcessMode &&
ProcessPriority == other.ProcessPriority &&
ProcessPhysicsPriority == other.ProcessPhysicsPriority &&
ProcessThreadGroup == other.ProcessThreadGroup &&
ProcessThreadGroupOrder == other.ProcessThreadGroupOrder &&
ProcessThreadMessages == other.ProcessThreadMessages &&
PhysicsInterpolationMode == other.PhysicsInterpolationMode &&
AutoTranslateMode == other.AutoTranslateMode &&
EditorDescription == other.EditorDescription &&
Transform.Equals(other.Transform) &&
GlobalTransform.Equals(other.GlobalTransform) &&
Position.Equals(other.Position) &&
Rotation.Equals(other.Rotation) &&
RotationDegrees.Equals(other.RotationDegrees) &&
Quaternion.Equals(other.Quaternion) &&
Basis.Equals(other.Basis) &&
Scale.Equals(other.Scale) &&
RotationEditMode == other.RotationEditMode &&
RotationOrder == other.RotationOrder &&
TopLevel == other.TopLevel &&
GlobalPosition.Equals(other.GlobalPosition) &&
GlobalBasis.Equals(other.GlobalBasis) &&
GlobalRotation.Equals(other.GlobalRotation) &&
GlobalRotationDegrees.Equals(other.GlobalRotationDegrees) &&
Visible == other.Visible &&
EqualityComparer<NodePath>.Default.Equals(VisibilityParent, other.VisibilityParent) &&
EqualityComparer<IGameRepo>.Default.Equals(GameRepo, other.GameRepo) &&
EqualityComparer<InventoryItemInfo>.Default.Equals(Info, other.Info) &&
EqualityComparer<ArmorInfo>.Default.Equals(ArmorInfo, other.ArmorInfo) &&
EqualityComparer<Sprite3D>.Default.Equals(Sprite, other.Sprite) &&
EqualityComparer<Area3D>.Default.Equals(Pickup, other.Pickup) &&
EqualityComparer<MixinBlackboard>.Default.Equals(MixinState, other.MixinState) &&
EqualityComparer<IMetatype>.Default.Equals(Metatype, other.Metatype);
}
public override int GetHashCode()
{
HashCode hash = new HashCode();
hash.Add(NativeInstance);
hash.Add(_ImportPath);
hash.Add(Name);
hash.Add(UniqueNameInOwner);
hash.Add(SceneFilePath);
hash.Add(Owner);
hash.Add(Multiplayer);
hash.Add(ProcessMode);
hash.Add(ProcessPriority);
hash.Add(ProcessPhysicsPriority);
hash.Add(ProcessThreadGroup);
hash.Add(ProcessThreadGroupOrder);
hash.Add(ProcessThreadMessages);
hash.Add(PhysicsInterpolationMode);
hash.Add(AutoTranslateMode);
hash.Add(EditorDescription);
hash.Add(Transform);
hash.Add(GlobalTransform);
hash.Add(Position);
hash.Add(Rotation);
hash.Add(RotationDegrees);
hash.Add(Quaternion);
hash.Add(Basis);
hash.Add(Scale);
hash.Add(RotationEditMode);
hash.Add(RotationOrder);
hash.Add(TopLevel);
hash.Add(GlobalPosition);
hash.Add(GlobalBasis);
hash.Add(GlobalRotation);
hash.Add(GlobalRotationDegrees);
hash.Add(Visible);
hash.Add(VisibilityParent);
hash.Add(GameRepo);
hash.Add(Info);
hash.Add(ArmorInfo);
hash.Add(Sprite);
hash.Add(Pickup);
hash.Add(MixinState);
hash.Add(Metatype);
return hash.ToHashCode();
}
}

View File

@@ -6,20 +6,20 @@ namespace GameJamDungeon;
public partial class ArmorInfo : InventoryItemInfo
{
[Export]
public int Defense { get; set; }
public int Defense { get; set; } = 0;
[Export]
public double TelluricResistance { get; set; }
public double TelluricResistance { get; set; } = 0;
[Export]
public double AeolicResistance { get; set; }
public double AeolicResistance { get; set; } = 0;
[Export]
public double HydricResistance { get; set; }
public double HydricResistance { get; set; } = 0;
[Export]
public double IgneousResistance { get; set; }
public double IgneousResistance { get; set; } = 0;
[Export]
public double FerrumResistance { get; set; }
public double FerrumResistance { get; set; } = 0;
}

View File

@@ -11,6 +11,7 @@ AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
Texture = ExtResource("1_p85jd")
Name = "Acceptance"
Description = ""
Description = "+9 DEF"
Texture = ExtResource("1_p85jd")
SpawnRate = 0.5

View File

@@ -11,6 +11,7 @@ AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
Texture = ExtResource("1_588l8")
Name = "Atoner's Adornments"
Description = ""
Description = "+1 DEF"
Texture = ExtResource("1_588l8")
SpawnRate = 0.5

View File

@@ -11,6 +11,7 @@ AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
Texture = ExtResource("1_s4gpg")
Name = "Ceremonial Vestments"
Description = ""
Description = "+2 DEF"
Texture = ExtResource("1_s4gpg")
SpawnRate = 0.5

View File

@@ -11,6 +11,7 @@ AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
Texture = ExtResource("1_5ik54")
Name = "Devic Layers"
Description = ""
Description = "+7 DEF"
Texture = ExtResource("1_5ik54")
SpawnRate = 0.5

View File

@@ -11,6 +11,7 @@ AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
Texture = ExtResource("1_5vleh")
Name = "Goddess' Robe"
Description = ""
Description = "+8 DEF"
Texture = ExtResource("1_5vleh")
SpawnRate = 0.5

View File

@@ -11,6 +11,7 @@ AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
Texture = ExtResource("1_jyoar")
Name = "Iron Cage"
Description = ""
Description = "+4 DEF"
Texture = ExtResource("1_jyoar")
SpawnRate = 0.5

View File

@@ -11,6 +11,7 @@ AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
Texture = ExtResource("1_kh3n2")
Name = "Logistician's Garb"
Description = ""
Description = "+5 DEF"
Texture = ExtResource("1_kh3n2")
SpawnRate = 0.5

View File

@@ -11,6 +11,7 @@ AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
Texture = ExtResource("1_xpphu")
Name = "Stoic"
Description = ""
Description = "+6 DEF"
Texture = ExtResource("1_xpphu")
SpawnRate = 0.5

View File

@@ -11,6 +11,7 @@ AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
Texture = ExtResource("1_vs6ua")
Name = "Wooden Armament"
Description = ""
Description = "+3 DEF"
Texture = ExtResource("1_vs6ua")
SpawnRate = 0.5

View File

@@ -2,16 +2,13 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Weapon : Node3D, IInventoryItem, IEquipable
public partial class Weapon : Node3D, IInventoryItem, IEquipable, IEquatable<Weapon>
{
public Weapon()
{
WeaponInfo = new WeaponInfo() { Damage = 1, WeaponTags = new Godot.Collections.Array<WeaponTag>(), Texture = new Texture2D() };
}
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
@@ -19,7 +16,7 @@ public partial class Weapon : Node3D, IInventoryItem, IEquipable
public InventoryItemInfo Info => WeaponInfo;
[Export]
public WeaponInfo WeaponInfo { get; set; }
public WeaponInfo WeaponInfo { get; set; } = new WeaponInfo() { Damage = 1 };
[Node] public Sprite3D Sprite { get; set; } = default!;
@@ -40,4 +37,100 @@ public partial class Weapon : Node3D, IInventoryItem, IEquipable
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}
public override bool Equals(object obj)
{
return Equals(obj as Weapon);
}
public bool Equals(Weapon other)
{
return other is not null &&
NativeInstance.Equals(other.NativeInstance) &&
EqualityComparer<NodePath>.Default.Equals(_ImportPath, other._ImportPath) &&
EqualityComparer<StringName>.Default.Equals(Name, other.Name) &&
UniqueNameInOwner == other.UniqueNameInOwner &&
SceneFilePath == other.SceneFilePath &&
EqualityComparer<Node>.Default.Equals(Owner, other.Owner) &&
EqualityComparer<MultiplayerApi>.Default.Equals(Multiplayer, other.Multiplayer) &&
ProcessMode == other.ProcessMode &&
ProcessPriority == other.ProcessPriority &&
ProcessPhysicsPriority == other.ProcessPhysicsPriority &&
ProcessThreadGroup == other.ProcessThreadGroup &&
ProcessThreadGroupOrder == other.ProcessThreadGroupOrder &&
ProcessThreadMessages == other.ProcessThreadMessages &&
PhysicsInterpolationMode == other.PhysicsInterpolationMode &&
AutoTranslateMode == other.AutoTranslateMode &&
EditorDescription == other.EditorDescription &&
Transform.Equals(other.Transform) &&
GlobalTransform.Equals(other.GlobalTransform) &&
Position.Equals(other.Position) &&
Rotation.Equals(other.Rotation) &&
RotationDegrees.Equals(other.RotationDegrees) &&
Quaternion.Equals(other.Quaternion) &&
Basis.Equals(other.Basis) &&
Scale.Equals(other.Scale) &&
RotationEditMode == other.RotationEditMode &&
RotationOrder == other.RotationOrder &&
TopLevel == other.TopLevel &&
GlobalPosition.Equals(other.GlobalPosition) &&
GlobalBasis.Equals(other.GlobalBasis) &&
GlobalRotation.Equals(other.GlobalRotation) &&
GlobalRotationDegrees.Equals(other.GlobalRotationDegrees) &&
Visible == other.Visible &&
EqualityComparer<NodePath>.Default.Equals(VisibilityParent, other.VisibilityParent) &&
EqualityComparer<IGameRepo>.Default.Equals(GameRepo, other.GameRepo) &&
EqualityComparer<InventoryItemInfo>.Default.Equals(Info, other.Info) &&
EqualityComparer<WeaponInfo>.Default.Equals(WeaponInfo, other.WeaponInfo) &&
EqualityComparer<Sprite3D>.Default.Equals(Sprite, other.Sprite) &&
EqualityComparer<Area3D>.Default.Equals(Pickup, other.Pickup) &&
EqualityComparer<MixinBlackboard>.Default.Equals(MixinState, other.MixinState) &&
EqualityComparer<IMetatype>.Default.Equals(Metatype, other.Metatype);
}
public override int GetHashCode()
{
HashCode hash = new HashCode();
hash.Add(NativeInstance);
hash.Add(_ImportPath);
hash.Add(Name);
hash.Add(UniqueNameInOwner);
hash.Add(SceneFilePath);
hash.Add(Owner);
hash.Add(Multiplayer);
hash.Add(ProcessMode);
hash.Add(ProcessPriority);
hash.Add(ProcessPhysicsPriority);
hash.Add(ProcessThreadGroup);
hash.Add(ProcessThreadGroupOrder);
hash.Add(ProcessThreadMessages);
hash.Add(PhysicsInterpolationMode);
hash.Add(AutoTranslateMode);
hash.Add(EditorDescription);
hash.Add(Transform);
hash.Add(GlobalTransform);
hash.Add(Position);
hash.Add(Rotation);
hash.Add(RotationDegrees);
hash.Add(Quaternion);
hash.Add(Basis);
hash.Add(Scale);
hash.Add(RotationEditMode);
hash.Add(RotationOrder);
hash.Add(TopLevel);
hash.Add(GlobalPosition);
hash.Add(GlobalBasis);
hash.Add(GlobalRotation);
hash.Add(GlobalRotationDegrees);
hash.Add(Visible);
hash.Add(VisibilityParent);
hash.Add(GameRepo);
hash.Add(Info);
hash.Add(WeaponInfo);
hash.Add(Sprite);
hash.Add(Pickup);
hash.Add(MixinState);
hash.Add(Metatype);
return hash.ToHashCode();
}
}

View File

@@ -4,14 +4,8 @@ using Godot;
[GlobalClass]
public partial class WeaponInfo : InventoryItemInfo
{
public WeaponInfo()
{
Damage = 1;
WeaponTags = new Godot.Collections.Array<WeaponTag>();
}
[Export]
public int Damage { get; set; }
public int Damage { get; set; } = 1;
[Export]
public double Luck { get; set; } = 0.05;
@@ -20,19 +14,19 @@ public partial class WeaponInfo : InventoryItemInfo
public double AttackSpeed { get; set; } = 1;
[Export]
public double TelluricDamageBonus { get; set; }
public double TelluricDamageBonus { get; set; } = 0;
[Export]
public double AeolicDamageBonus { get; set; }
public double AeolicDamageBonus { get; set; } = 0;
[Export]
public double BaseHydricDamageBonus { get; set; }
public double BaseHydricDamageBonus { get; set; } = 0;
[Export]
public double IgneousDamageBonus { get; set; }
public double IgneousDamageBonus { get; set; } = 0;
[Export]
public double FerrumDamageBonus { get; set; }
public double FerrumDamageBonus { get; set; } = 0;
[Export]
public Godot.Collections.Array<WeaponTag> WeaponTags { get; set; } = new Godot.Collections.Array<WeaponTag>();