More generic implementation of enemies defeated count that relies on the EnemyLoreInfo name and puts that into a dictionary
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@@ -129,12 +129,12 @@ public partial class Game : Node3D, IGame
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ShuraSarcoAcquired = SarcoData.ShuraSarcoAcquired,
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},
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NpcData = new NpcData()
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{
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{
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SteleDiscovered = NpcData.SteleDiscovered
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},
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StatData = new StatData()
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{
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SproingyDefeated = StatData.SproingyDefeated
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EnemiesDefeated = StatData.EnemiesDefeated
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}
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};
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return gameData;
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