Various enemy debugging stuff
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@@ -1,6 +1,8 @@
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using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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namespace Zennysoft.Game.Ma;
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[Meta(typeof(IAutoNode))]
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@@ -173,14 +175,23 @@ public partial class EnemyModelView2D : Node3D, IEnemyModelView
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private void LoadShader(string shaderPath)
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{
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var shader = GD.Load<Shader>(shaderPath);
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AnimatedSprite.Material = new ShaderMaterial();
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var shaderMaterial = (ShaderMaterial)AnimatedSprite.Material;
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shaderMaterial.Shader = shader;
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var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
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foreach (var sprite in sprites)
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{
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sprite.Material = new ShaderMaterial();
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var shaderMaterial = (ShaderMaterial)sprite.Material;
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shaderMaterial.Shader = shader;
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}
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}
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private void SetShaderValue(float shaderValue)
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{
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var shaderMaterial = (ShaderMaterial)AnimatedSprite.Material;
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shaderMaterial.SetShaderParameter("progress", shaderValue);
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var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
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foreach (var sprite in sprites)
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{
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var shaderMaterial = (ShaderMaterial)sprite.Material;
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shaderMaterial.SetShaderParameter("progress", shaderValue);
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}
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}
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}
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