Dialogue system; ask user if they want to teleport to next floor

This commit is contained in:
2024-09-08 23:04:27 -07:00
parent 1dfc61f003
commit 07295da93c
61 changed files with 3002 additions and 85 deletions

View File

@@ -14,6 +14,6 @@ script = ExtResource("1_sr15j")
room_scenes = Array[PackedScene]([ExtResource("3_vdv5c")])
corridor_room_scene = ExtResource("4_pgrs5")
dungeon_size = Vector3i(50, 3, 50)
voxel_scale = Vector3(5, 5, 5)
voxel_scale = Vector3(12.955, 13.01, 12.945)
generate_on_ready = false
place_even_if_fail = true

View File

@@ -34,10 +34,4 @@ public partial class Overworld : Node3D, IDungeonFloor
{
GameRepo.IsWithinDialogueSpace = true;
}
public override void _UnhandledInput(InputEvent @event)
{
if (Input.IsActionJustPressed("ui_accept") && GameRepo.IsWithinDialogueSpace)
DialogueManager.ShowDialogueBalloon(Dialogue, "start");
}
}