Dialogue system; ask user if they want to teleport to next floor
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@@ -14,6 +14,6 @@ script = ExtResource("1_sr15j")
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room_scenes = Array[PackedScene]([ExtResource("3_vdv5c")])
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corridor_room_scene = ExtResource("4_pgrs5")
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dungeon_size = Vector3i(50, 3, 50)
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voxel_scale = Vector3(5, 5, 5)
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voxel_scale = Vector3(12.955, 13.01, 12.945)
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generate_on_ready = false
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place_even_if_fail = true
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@@ -34,10 +34,4 @@ public partial class Overworld : Node3D, IDungeonFloor
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{
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GameRepo.IsWithinDialogueSpace = true;
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (Input.IsActionJustPressed("ui_accept") && GameRepo.IsWithinDialogueSpace)
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DialogueManager.ShowDialogueBalloon(Dialogue, "start");
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}
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}
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