Dialogue system; ask user if they want to teleport to next floor

This commit is contained in:
2024-09-08 23:04:27 -07:00
parent 1dfc61f003
commit 07295da93c
61 changed files with 3002 additions and 85 deletions

View File

@@ -1,26 +1,46 @@
using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
public interface IThrowableItem : INode3D
{
public IAnimationPlayer AnimationPlayer { get; set; }
}
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class ThrowableItem : Node3D, IThrowableItem
public partial class ThrowableItem : Node3D, IInventoryItem
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!;
[Node] public IHitbox Hitbox { get; set; } = default!;
public void Setup()
public InventoryItemInfo Info => ThrowableItemInfo;
[Export]
public ThrowableItemInfo ThrowableItemInfo { get; set; }
[Node] public Sprite3D Sprite { get; set; } = default!;
[Node] public Area3D Pickup { get; set; } = default!;
public void OnReady()
{
AnimationPlayer.AnimationFinished += OnAnimationFinished;
Hitbox.Damage = 5;
Sprite.Texture = ThrowableItemInfo.Texture;
Pickup.BodyEntered += OnEntered;
}
public void OnEntered(Node3D body)
{
if (GameRepo.InventoryItems.Value.Count() >= GameRepo.MaxItemSize)
return;
var inventoryList = GameRepo.InventoryItems.Value.Append(this).ToList();
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}
private void OnAnimationFinished(StringName animName)
@@ -28,30 +48,3 @@ public partial class ThrowableItem : Node3D, IThrowableItem
QueueFree();
}
}
public enum ThrowableItemTag
{
InflictTelluricDamage,
InflictAeolicDamage,
InflictHydricDamage,
InflictIgneousDamage,
InflictFerrumDamage,
DoubleEXP,
RandomWarp,
LowerTargetTo1HP,
IdentifyAllItemsCostHP,
WarpToExitIfFound,
RandomNewItem,
BasicItem,
SwapHPandVTWithEntitiesInRoom,
TeleportAllEnemiesToRoom,
TurnAllEnemiesIntoHealingItem,
KillHalfEnemiesInRoom,
AbsorbHPFromAllEnemiesInRoom,
HealsAllInRoomToMaxHP,
RandomEffect,
Add1ATK,
Add1DEF,
RaiseLevelBy1,
BriefImmunity
}

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@@ -1,12 +1,14 @@
[gd_scene load_steps=8 format=3 uid="uid://1fl6s352e2ej"]
[ext_resource type="Script" path="res://src/items/throwable/ThrowableItem.cs" id="1_nac2l"]
[ext_resource type="Texture2D" uid="uid://dr8mjn3wahdvp" path="res://src/inventory_menu/cursor.png" id="2_mojlk"]
[ext_resource type="Script" path="res://src/hitbox/Hitbox.cs" id="3_qpunu"]
[sub_resource type="BoxShape3D" id="BoxShape3D_qihtb"]
size = Vector3(0.371643, 0.289612, 0.286743)
[sub_resource type="BoxShape3D" id="BoxShape3D_03cqg"]
size = Vector3(0.778381, 0.929947, 0.731567)
[sub_resource type="Animation" id="Animation_d22ed"]
length = 0.001
tracks/0/type = "value"
@@ -45,7 +47,6 @@ _data = {
}
[node name="ThrowableItem" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.535839)
script = ExtResource("1_nac2l")
[node name="Hitbox" type="Area3D" parent="."]
@@ -55,13 +56,23 @@ collision_layer = 16
collision_mask = 16
script = ExtResource("3_qpunu")
[node name="Sprite3D" type="Sprite3D" parent="Hitbox"]
[node name="Sprite" type="Sprite3D" parent="Hitbox"]
unique_name_in_owner = true
pixel_size = 0.0005
billboard = 2
texture = ExtResource("2_mojlk")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
shape = SubResource("BoxShape3D_qihtb")
[node name="Pickup" type="Area3D" parent="Hitbox"]
unique_name_in_owner = true
collision_layer = 0
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox/Pickup"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600509, 0.26725, 0.180481)
shape = SubResource("BoxShape3D_03cqg")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {

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@@ -2,8 +2,9 @@
namespace GameJamDungeon;
[GlobalClass]
public partial class ThrowableItemInfo : InventoryItemInfo
{
[Export]
public Godot.Collections.Array<ThrowableItemTag> ThrowableItemTags { get; set; }
public Godot.Collections.Array<ThrowableItemTag> ThrowableItemTags { get; set; } = new Godot.Collections.Array<ThrowableItemTag>();
}

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@@ -0,0 +1,26 @@
public enum ThrowableItemTag
{
InflictTelluricDamage,
InflictAeolicDamage,
InflictHydricDamage,
InflictIgneousDamage,
InflictFerrumDamage,
DoubleEXP,
RandomWarp,
LowerTargetTo1HP,
IdentifyAllItemsCostHP,
WarpToExitIfFound,
RandomNewItem,
BasicItem,
SwapHPandVTWithEntitiesInRoom,
TeleportAllEnemiesToRoom,
TurnAllEnemiesIntoHealingItem,
KillHalfEnemiesInRoom,
AbsorbHPFromAllEnemiesInRoom,
HealsAllInRoomToMaxHP,
RandomEffect,
Add1ATK,
Add1DEF,
RaiseLevelBy1,
BriefImmunity
}

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@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="ThrowableItemInfo" load_steps=3 format=3 uid="uid://bph8c6by4s047"]
[ext_resource type="Script" path="res://src/items/throwable/ThrowableItemInfo.cs" id="1_ewck5"]
[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="1_jhits"]
[resource]
script = ExtResource("1_ewck5")
ThrowableItemTags = []
Name = "Geomantic Dice"
Description = "Inflicts Affinity damage when thrown."
Texture = ExtResource("1_jhits")

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@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="ThrowableItemInfo" load_steps=3 format=3 uid="uid://qqg0gdcb8fwg"]
[ext_resource type="Texture2D" uid="uid://dhfn51smm818x" path="res://src/items/throwable/textures/spell sign - luck.PNG" id="1_3605p"]
[ext_resource type="Script" path="res://src/items/throwable/ThrowableItemInfo.cs" id="1_s3pq7"]
[resource]
script = ExtResource("1_s3pq7")
ThrowableItemTags = []
Name = "Spell Sign: Knowledge"
Description = "Doubles experience points earned. Effect is temporary."
Texture = ExtResource("1_3605p")

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