Dialogue system; ask user if they want to teleport to next floor

This commit is contained in:
2024-09-08 23:04:27 -07:00
parent 1dfc61f003
commit 07295da93c
61 changed files with 3002 additions and 85 deletions

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using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class ConsumableItem : Node3D, IInventoryItem
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
public InventoryItemInfo Info => ConsumableItemInfo;
[Export]
public ConsumableItemInfo ConsumableItemInfo { get; set; }
[Node] public Sprite3D Sprite { get; set; } = default!;
[Node] public Area3D Pickup { get; set; } = default!;
public void OnReady()
{
Sprite.Texture = ConsumableItemInfo.Texture;
Pickup.BodyEntered += OnEntered;
}
public void OnEntered(Node3D body)
{
if (GameRepo.InventoryItems.Value.Count() >= GameRepo.MaxItemSize)
return;
var inventoryList = GameRepo.InventoryItems.Value.Append(this).ToList();
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}
}

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[gd_scene load_steps=5 format=3 uid="uid://c6w7dpk0hurj0"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItem.cs" id="1_26bad"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemInfo.cs" id="2_g3oo3"]
[sub_resource type="Resource" id="Resource_33w5s"]
script = ExtResource("2_g3oo3")
Name = ""
Description = ""
[sub_resource type="BoxShape3D" id="BoxShape3D_7mh0f"]
size = Vector3(0.778381, 0.929947, 0.731567)
[node name="ConsumableItem" type="Node3D"]
script = ExtResource("1_26bad")
ConsumableItemInfo = SubResource("Resource_33w5s")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 0
collision_mask = 4
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0322805, 0)
pixel_size = 0.001
billboard = 2
double_sided = false
alpha_cut = 1
texture_filter = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600509, 0.26725, 0.180481)
shape = SubResource("BoxShape3D_7mh0f")

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using Godot;
namespace GameJamDungeon;
[GlobalClass]
public partial class ConsumableItemInfo : InventoryItemInfo
{
}

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[gd_resource type="Resource" script_class="ConsumableItemInfo" load_steps=3 format=3 uid="uid://75fpkwfp0t0k"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemInfo.cs" id="1_f8ogj"]
[ext_resource type="Texture2D" uid="uid://dbl5v5i1s3m2u" path="res://src/items/consumable/textures/stelo fragment.PNG" id="1_ic5xm"]
[resource]
script = ExtResource("1_f8ogj")
Name = "Stelo Fragment"
Description = "A small gathered piece of the former heavens.
Restores 30 VT. If VT full, raises MAX VT by 10."
Texture = ExtResource("1_ic5xm")

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dbl5v5i1s3m2u"
path.s3tc="res://.godot/imported/stelo fragment.PNG-87ebe2402340a8a359426101165d22a0.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://src/items/consumable/textures/stelo fragment.PNG"
dest_files=["res://.godot/imported/stelo fragment.PNG-87ebe2402340a8a359426101165d22a0.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0