Dialogue system; ask user if they want to teleport to next floor
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@@ -15,6 +15,12 @@ namespace GameJamDungeon
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[Export]
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public PackedScene AccessoryScene { get; set; }
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[Export]
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public PackedScene ThrowableItemScene { get; set; }
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[Export]
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public PackedScene ConsumableItemScene { get; set; }
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public List<(IInventoryItem Item, float SpawnRate)> Database { get; private set; }
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public void SpawnItems()
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@@ -23,13 +29,15 @@ namespace GameJamDungeon
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var armorResources = DirAccess.GetFilesAt("res://src/items/armor/resources/");
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var weaponResources = DirAccess.GetFilesAt("res://src/items/weapons/resources/");
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var accessoryResources = DirAccess.GetFilesAt("res://src/items/accessory/resources/");
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var throwableResources = DirAccess.GetFilesAt("res://src/items/throwable/resources/");
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var consumableResources = DirAccess.GetFilesAt("res://src/items/consumable/resources/");
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foreach (var armor in armorResources)
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{
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var armorInfo = GD.Load<ArmorInfo>($"res://src/items/armor/resources/{armor}");
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var armorScene = ArmorScene.Instantiate<Armor>();
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armorScene.ArmorInfo = armorInfo;
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Database.Add(new(armorScene, 0.75f));
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Database.Add(new(armorScene, 0.01f));
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}
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foreach (var weapon in weaponResources)
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@@ -37,7 +45,7 @@ namespace GameJamDungeon
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var weaponInfo = GD.Load<WeaponInfo>($"res://src/items/weapons/resources/{weapon}");
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var weaponScene = WeaponScene.Instantiate<Weapon>();
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weaponScene.WeaponInfo = weaponInfo;
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Database.Add(new(weaponScene, 0.75f));
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Database.Add(new(weaponScene, 0.01f));
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}
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foreach (var accessory in accessoryResources)
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@@ -45,7 +53,23 @@ namespace GameJamDungeon
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var accessoryInfo = GD.Load<AccessoryInfo>($"res://src/items/accessory/resources/{accessory}");
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var accessoryScene = AccessoryScene.Instantiate<Accessory>();
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accessoryScene.AccessoryInfo = accessoryInfo;
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Database.Add(new(accessoryScene, 0.75f));
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Database.Add(new(accessoryScene, 0.01f));
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}
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foreach (var throwable in throwableResources)
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{
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var throwableItemInfo = GD.Load<ThrowableItemInfo>($"res://src/items/throwable/resources/{throwable}");
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var throwableItemScene = ThrowableItemScene.Instantiate<ThrowableItem>();
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throwableItemScene.ThrowableItemInfo = throwableItemInfo;
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Database.Add(new(throwableItemScene, 0.01f));
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}
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foreach (var consumable in consumableResources)
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{
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var consumableItemInfo = GD.Load<ConsumableItemInfo>($"res://src/items/consumable/resources/{consumable}");
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var consumableItemScene = ConsumableItemScene.Instantiate<ConsumableItem>();
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consumableItemScene.ConsumableItemInfo = consumableItemInfo;
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Database.Add(new(consumableItemScene, 0.9f));
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}
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}
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}
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