Teleport enemy to random room item
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@@ -1,6 +1,7 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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namespace GameJamDungeon;
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@@ -39,8 +40,20 @@ public partial class ThrownItem : RigidBody3D
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{
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if (ItemThatIsThrown is ThrowableItem throwableItem)
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{
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switch (throwableItem.ThrowableItemTags.Single())
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{
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case ThrowableItemTag.LowerTargetTo1HP:
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enemy.TakeDamage(enemy.CurrentHP - 1, ignoreDefense: true, ignoreElementalResistance: true);
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break;
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case ThrowableItemTag.TeleportToRandomLocation:
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throwableItem.TeleportToRandomRoom(enemy);
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break;
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}
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if (throwableItem.ThrowableItemTags.Contains(ThrowableItemTag.LowerTargetTo1HP))
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enemy.TakeDamage(enemy.CurrentHP - 1, ignoreDefense: true, ignoreElementalResistance: true);
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else if (throwableItem.ThrowableItemTags.Contains(ThrowableItemTag.TeleportToRandomLocation))
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//enemy teleport
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return;
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else
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enemy.TakeDamage(throwableItem.ThrowDamage, throwableItem.ElementType);
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}
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