Fix bug with Boss A (hit box didn't get scaled correctly)

Fix reset of death animation
This commit is contained in:
2026-02-03 02:24:54 -08:00
parent 9747d7d2c5
commit 051ffbbcb1
8 changed files with 126 additions and 57 deletions

View File

@@ -1477,6 +1477,18 @@ tracks/10/keys = {
"update": 1,
"values": [SubResource("SpriteFrames_xbcdg")]
}
tracks/11/type = "value"
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/path = NodePath("%Camera3D:position")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.003, 2.1, -0.01)]
}
[sub_resource type="Animation" id="Animation_es4xk"]
resource_name = "death"