Fix bug with Boss A (hit box didn't get scaled correctly)
Fix reset of death animation
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@@ -1477,6 +1477,18 @@ tracks/10/keys = {
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"update": 1,
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"values": [SubResource("SpriteFrames_xbcdg")]
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}
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tracks/11/type = "value"
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/path = NodePath("%Camera3D:position")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.003, 2.1, -0.01)]
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}
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[sub_resource type="Animation" id="Animation_es4xk"]
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resource_name = "death"
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