8 million bugfixes and tweaks to enemies/rooms/floors/overworld/altar
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@@ -742,7 +742,7 @@ height = 2.76123
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radius = 0.18457
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[sub_resource type="BoxShape3D" id="BoxShape3D_xbcfg"]
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size = Vector3(6.88965, 2.62292, 12.3677)
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size = Vector3(6.88965, 2.62292, 11.2953)
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[sub_resource type="BoxShape3D" id="BoxShape3D_mg5bq"]
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size = Vector3(5.96239, 4.04241, 0.991822)
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@@ -1185,7 +1185,7 @@ size = Vector2(4, 4)
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background_energy_multiplier = 0.0
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ambient_light_source = 2
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ambient_light_color = Color(0.244776, 0.244776, 0.244776, 1)
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ambient_light_energy = 0.2
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ambient_light_energy = 0.1
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glow_enabled = true
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glow_intensity = 3.54
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glow_strength = 0.77
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@@ -1206,7 +1206,9 @@ adjustment_saturation = 0.89
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_dvh5e"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 26.82
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dof_blur_far_distance = 23.0
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dof_blur_far_transition = -1.0
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dof_blur_amount = 0.07
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[node name="Floor Exit A" type="Node3D"]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 3.397, 0, -14.255)
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@@ -1284,7 +1286,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.29999, -13.2395, 13.1488)
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shape = SubResource("CylinderShape3D_ljhl3")
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[node name="CollisionShape3D8" type="CollisionShape3D" parent="Collision/StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.127686, -13.6495, 1.28505)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.127686, -13.6495, 0.74885)
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shape = SubResource("BoxShape3D_xbcfg")
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[node name="Spawn Points" type="Node3D" parent="."]
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@@ -1303,7 +1305,7 @@ collision_layer = 256
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collision_mask = 256
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Room/Exit"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0927229, -0.573011, 10.4861)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0927229, -0.573011, 9.22504)
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shape = SubResource("BoxShape3D_mg5bq")
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[node name="Room" type="Area3D" parent="Room"]
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@@ -1331,6 +1333,7 @@ mesh = SubResource("PlaneMesh_54fgm")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13.623, -5.91127)
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light_color = Color(0, 0.768998, 0.560773, 1)
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light_energy = 4.7
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light_specular = 0.0
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omni_range = 14.399
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[node name="VFX" type="Node3D" parent="."]
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