8 million bugfixes and tweaks to enemies/rooms/floors/overworld/altar
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@@ -1734,6 +1734,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.36627, -0.817697, 3.52021)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.114901, 3.12703, 0.918317)
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light_color = Color(1, 0.91, 0.73, 1)
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light_energy = 1.848
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light_specular = 0.0
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omni_range = 11.263
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omni_attenuation = 0.573
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@@ -1741,6 +1742,7 @@ omni_attenuation = 0.573
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.2922, 2.2254, -3.78773)
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light_color = Color(0.999857, 0.838696, 0.555285, 1)
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light_energy = 0.5
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light_specular = 0.0
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omni_range = 8.044
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omni_attenuation = 0.573
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@@ -1748,6 +1750,7 @@ omni_attenuation = 0.573
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.4843, 2.2254, -3.78773)
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light_color = Color(0.999857, 0.838696, 0.555285, 1)
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light_energy = 0.5
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light_specular = 0.0
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omni_range = 8.044
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omni_attenuation = 0.573
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@@ -1755,6 +1758,7 @@ omni_attenuation = 0.573
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transform = Transform3D(0.735021, 0, 0.678044, 0, 1, 0, -0.678044, 0, 0.735021, 3.88588, 1.93767, 6.54429)
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light_color = Color(0.999884, 0.879029, 0.803759, 1)
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light_energy = 3.613
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light_specular = 0.0
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shadow_enabled = true
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omni_range = 5.601
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omni_attenuation = 2.812
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