8 million bugfixes and tweaks to enemies/rooms/floors/overworld/altar

This commit is contained in:
Pal
2026-05-03 22:40:24 -07:00
parent 88e7c04e2d
commit 04be985d8b
88 changed files with 3306 additions and 1501 deletions
@@ -65,7 +65,6 @@ blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_qmkvu")
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_cgkx3"]
load_path = "res://.godot/imported/WaterRoomFixs_CHAIN_TEX.png-9b093ac843ad97c4178f604776041136.ctex"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fo3sh"]
resource_name = "CHAINTEX"
@@ -1961,6 +1960,7 @@ omni_attenuation = 1.231
[node name="OmniLight3D5" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.45265, 2.48991, 1.25865)
light_color = Color(0.939964, 0.858607, 0.64025, 1)
light_specular = 0.0
shadow_enabled = true
omni_range = 15.056
omni_attenuation = 0.759
@@ -1968,6 +1968,7 @@ omni_attenuation = 0.759
[node name="OmniLight3D6" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.09441, 2.48784, 1.22373)
light_color = Color(0.939964, 0.858607, 0.64025, 1)
light_specular = 0.0
shadow_enabled = true
omni_range = 15.056
omni_attenuation = 0.759
@@ -1992,18 +1993,21 @@ omni_attenuation = 1.231
[node name="OmniLight3D7" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87896, 3.84777, -11.3862)
light_specular = 0.0
shadow_enabled = true
omni_range = 3.747
omni_attenuation = -0.85
[node name="OmniLight3D9" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.62732, 3.84777, -11.3862)
light_specular = 0.0
shadow_enabled = true
omni_range = 3.747
omni_attenuation = -0.85
[node name="OmniLight3D8" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 10.1454)
light_specular = 0.0
shadow_enabled = true
omni_range = 3.747
omni_attenuation = -0.85
@@ -2011,6 +2015,7 @@ omni_attenuation = -0.85
[node name="SpotLight3D" type="SpotLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6, -10)
light_energy = 10.618
light_specular = 0.0
shadow_enabled = true
spot_range = 12.0
spot_attenuation = 0.65
@@ -2019,6 +2024,7 @@ spot_angle = 38.9975
[node name="SpotLight3D2" type="SpotLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7, 11)
light_energy = 10.618
light_specular = 0.0
shadow_enabled = true
spot_range = 12.0
spot_attenuation = 0.65