Add plastique item
Add Door object Initial work for look up animation
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@@ -18,12 +18,16 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public void LevelUp();
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public void LookUp();
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public void TeleportPlayer(Transform3D newTransform);
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public void Equip(EquipableItem equipable);
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public void Unequip(EquipableItem equipable);
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public void Reset();
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public IInventory Inventory { get; }
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public IHealthComponent HealthComponent { get; }
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@@ -44,4 +48,6 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public event Action PlayerDied;
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public delegate InventoryItem RerollItem(InventoryItem item);
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public event Action PointUpFinished;
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}
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