Add plastique item

Add Door object
Initial work for look up animation
This commit is contained in:
2026-01-02 17:06:01 -08:00
parent 5b9de11e5a
commit 04543fcfac
32 changed files with 1652 additions and 990 deletions

View File

@@ -8,13 +8,19 @@ public partial class GameState
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record InventoryScreen : State, IGet<Input.InteractButtonPressed>
public partial record InventoryScreen : State, IGet<Input.InteractButtonPressed>, IGet<Input.CloseInventory>
{
public Transition On(in Input.InteractButtonPressed input)
{
Output(new Output.CloseInventoryMenu());
return To<InGame>();
}
public Transition On(in Input.CloseInventory input)
{
Output(new Output.CloseInventoryMenu());
return To<InGame>();
}
}
}
}