Fix final remaining issues with inventory
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@@ -13,10 +13,10 @@ public partial class Accessory : Node3D, IInventoryItem, IEquipable
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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public InventoryItemStats Info => AccessoryInfo;
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public InventoryItemStats Info => AccessoryStats;
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[Export]
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public AccessoryStats AccessoryInfo { get; set; } = new AccessoryStats();
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public AccessoryStats AccessoryStats { get; set; } = new AccessoryStats();
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[Node] public Sprite3D Sprite { get; set; } = default!;
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@@ -26,7 +26,7 @@ public partial class Accessory : Node3D, IInventoryItem, IEquipable
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public void OnReady()
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{
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Sprite.Texture = AccessoryInfo.Texture;
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Sprite.Texture = AccessoryStats.Texture;
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Pickup.BodyEntered += OnEntered;
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}
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