Add small light to every 2D enemy, utilize CanMove tag to prevent some enemies (like Filth Eater) from moving while attacking (if it makes sense to do so)
This commit is contained in:
@@ -31,6 +31,7 @@ unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.370004, 0)
|
||||
pixel_size = 0.005
|
||||
billboard = 2
|
||||
shaded = true
|
||||
texture_filter = 0
|
||||
render_priority = 100
|
||||
|
||||
|
||||
Reference in New Issue
Block a user