Test masks and finish implementing armor
This commit is contained in:
@@ -4,5 +4,6 @@ public enum AccessoryTag
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{
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{
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None,
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None,
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HalfVTConsumption,
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HalfVTConsumption,
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StatusEffectImmunity
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StatusEffectImmunity,
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BoostEXPGainRate
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}
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}
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@@ -0,0 +1,7 @@
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namespace Zennysoft.Ma.Adapter;
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public enum ArmorTag
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{
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None,
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DegradeOnHit
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}
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@@ -5,4 +5,6 @@ public interface IArmor : IEquipableItem, IAugmentableItem
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public void IncreaseArmorDefense(int bonus);
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public void IncreaseArmorDefense(int bonus);
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public void DecreaseArmorDefense(int lowerAmount);
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public void DecreaseArmorDefense(int lowerAmount);
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public ArmorTag ArmorTag { get; }
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}
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}
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@@ -11,7 +11,7 @@ Description = "Raises Luck"
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SpawnRate = 0.1
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SpawnRate = 0.1
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 0
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BonusDefense = 0
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BonusLuck = 0.3
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BonusLuck = 15
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -11,7 +11,7 @@ Description = "Raises ATK."
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SpawnRate = 0.1
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SpawnRate = 0.1
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BonusAttack = 3
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BonusAttack = 3
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BonusDefense = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -11,7 +11,7 @@ Description = "Raises MAX HP, MAX VT, ATK, DEF"
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SpawnRate = 0.1
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SpawnRate = 0.1
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BonusAttack = 2
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BonusAttack = 2
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BonusDefense = 2
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BonusDefense = 2
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 25
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BonusHP = 25
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BonusVT = 25
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BonusVT = 25
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -11,7 +11,7 @@ Description = "Raises DEF."
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SpawnRate = 0.1
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SpawnRate = 0.1
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 3
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BonusDefense = 3
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -0,0 +1,27 @@
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[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://crxh6vr26s6g1"]
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[ext_resource type="Texture2D" uid="uid://cy7qvpjahblv3" path="res://src/items/accessory/textures/Mask of Zeal.png" id="1_b0dvh"]
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[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="2_dw5c8"]
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[resource]
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script = ExtResource("2_dw5c8")
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AccessoryTag = 0
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Name = "Mask of the Goddess of Malice"
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Description = "Raises Attack, Defense, and Luck."
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SpawnRate = 0.1
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BonusAttack = 3
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BonusDefense = 3
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BonusLuck = 15
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_b0dvh")
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@@ -11,7 +11,7 @@ Description = "Status Effect Immunity"
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SpawnRate = 0.1
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SpawnRate = 0.1
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -11,7 +11,7 @@ Description = "Halves VT Depletion Rate"
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SpawnRate = 0.1
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SpawnRate = 0.1
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -11,7 +11,7 @@ Description = "Raises MAX VT"
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SpawnRate = 0.1
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SpawnRate = 0.1
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 50
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BonusVT = 50
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -0,0 +1,27 @@
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[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://b81h3vxtmvq8y"]
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[ext_resource type="Texture2D" uid="uid://m0f8xmp8l2fe" path="res://src/items/accessory/textures/mask placeholder.png" id="1_iu13c"]
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[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="2_73i6n"]
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[resource]
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script = ExtResource("2_73i6n")
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AccessoryTag = 3
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Name = "Mask of the Goddess of Wisdom"
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Description = "Increases EXP gained."
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_iu13c")
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@@ -7,7 +7,7 @@
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script = ExtResource("1_0u4rq")
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script = ExtResource("1_0u4rq")
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AccessoryTag = 0
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AccessoryTag = 0
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Name = "Mask of the Goddess of Zeal"
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Name = "Mask of the Goddess of Zeal"
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Description = "Raises MAX HP"
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Description = "Raises MAX HP."
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SpawnRate = 0.1
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SpawnRate = 0.1
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 0
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BonusDefense = 0
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@@ -0,0 +1,27 @@
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[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://c77yinw37htrx"]
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[ext_resource type="Texture2D" uid="uid://m0f8xmp8l2fe" path="res://src/items/accessory/textures/mask placeholder.png" id="1_ri4uv"]
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[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="2_fpys5"]
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[resource]
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script = ExtResource("2_fpys5")
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AccessoryTag = 0
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Name = "Stone Prison"
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Description = "Cannot be unequipped."
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 19
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Texture = ExtResource("1_ri4uv")
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@@ -88,5 +88,7 @@ public partial class Armor : Node3D, IArmor
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public bool Glued { get; set; }
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public bool Glued { get; set; }
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public ArmorTag ArmorTag => Stats.ArmorTag;
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public Texture2D GetTexture() => Stats.Texture;
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public Texture2D GetTexture() => Stats.Texture;
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}
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}
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@@ -1,6 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Chickensoft.Serialization;
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using Godot;
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using Godot;
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using Zennysoft.Ma.Adapter;
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using Zennysoft.Ma.Adapter.Entity;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Game.Ma;
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namespace Zennysoft.Game.Ma;
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@@ -37,5 +38,9 @@ public partial class ArmorStats : InventoryItemStats
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[Save("armor_curse_resistance")]
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[Save("armor_curse_resistance")]
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private double _curseResistance { get; set; } = 0;
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private double _curseResistance { get; set; } = 0;
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[Export]
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[Save("armor_tag")]
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public ArmorTag ArmorTag { get; set; } = ArmorTag.None;
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public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(_aeolicResistance, _hydricResistance, _igneousResistance, _ferrumResistance, _telluricResistance, _holyResistance, _curseResistance);
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public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(_aeolicResistance, _hydricResistance, _igneousResistance, _ferrumResistance, _telluricResistance, _holyResistance, _curseResistance);
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}
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}
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@@ -12,12 +12,13 @@ _igneousResistance = 0.0
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_ferrumResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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_curseResistance = 0.0
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ArmorTag = 0
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Name = "Atoner's Adornments"
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Name = "Atoner's Adornments"
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Description = ""
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Description = ""
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SpawnRate = 0.25
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SpawnRate = 0.25
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -12,12 +12,13 @@ _igneousResistance = 0.0
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_ferrumResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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_curseResistance = 0.0
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ArmorTag = 0
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Name = "Ceremonial Vestments"
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Name = "Ceremonial Vestments"
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Description = "+1 DEF"
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Description = "+1 DEF"
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SpawnRate = 0.2
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SpawnRate = 0.2
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 1
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BonusDefense = 1
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BonusLuck = 5
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -12,12 +12,13 @@ _igneousResistance = 0.0
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_ferrumResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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_curseResistance = 0.0
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ArmorTag = 0
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Name = "Commitment"
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Name = "Commitment"
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Description = "Armor cannot pass beyond current floor once equipped."
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Description = "Armor cannot pass beyond current floor once equipped."
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SpawnRate = 0.25
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SpawnRate = 0.25
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 8
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BonusDefense = 8
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -12,12 +12,13 @@ _igneousResistance = 0.0
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_ferrumResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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_curseResistance = 0.0
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ArmorTag = 0
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Name = "Devic Layers"
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Name = "Devic Layers"
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Description = "+7 DEF"
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Description = "+7 DEF"
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SpawnRate = 0.05
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SpawnRate = 0.05
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 7
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BonusDefense = 7
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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@@ -12,12 +12,13 @@ _igneousResistance = 0.0
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_ferrumResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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_curseResistance = 0.0
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ArmorTag = 0
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Name = "Goddess' Robe"
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Name = "Goddess' Robe"
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Description = "+8 DEF"
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Description = "+8 DEF"
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SpawnRate = 0.03
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SpawnRate = 0.03
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 8
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BonusDefense = 8
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BonusLuck = 0.05
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BonusLuck = 0
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BonusHP = 0
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BonusHP = 0
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BonusVT = 0
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BonusVT = 0
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AeolicResistance = 0
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AeolicResistance = 0
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34
Zennysoft.Game.Ma/src/items/armor/resources/HolyBarrier.tres
Normal file
34
Zennysoft.Game.Ma/src/items/armor/resources/HolyBarrier.tres
Normal file
@@ -0,0 +1,34 @@
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[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://dfyv783nh5wyj"]
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[ext_resource type="Texture2D" uid="uid://bhhxd7cphx0q2" path="res://src/items/armor/textures/Atoner's Adornments.png" id="1_yq22p"]
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[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="2_0uq6f"]
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[resource]
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script = ExtResource("2_0uq6f")
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_telluricResistance = 0.0
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_aeolicResistance = 0.0
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_hydricResistance = 0.0
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_igneousResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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_curseResistance = 0.0
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ArmorTag = 1
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Name = "Holy Barrier"
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Description = "Defense decreases on hit."
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 20
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BonusLuck = 0
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_yq22p")
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@@ -16,7 +16,7 @@ Name = "Rusted Plate"
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Description = ""
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Description = ""
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SpawnRate = 0.5
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SpawnRate = 0.5
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BonusAttack = 0
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BonusAttack = 0
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BonusDefense = 4
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BonusDefense = 3
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BonusLuck = 0
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BonusLuck = 0
|
||||||
BonusHP = 0
|
BonusHP = 0
|
||||||
BonusVT = 0
|
BonusVT = 0
|
||||||
|
|||||||
@@ -12,12 +12,13 @@ _igneousResistance = 0.0
|
|||||||
_ferrumResistance = 0.0
|
_ferrumResistance = 0.0
|
||||||
_holyResistance = 0.0
|
_holyResistance = 0.0
|
||||||
_curseResistance = 0.0
|
_curseResistance = 0.0
|
||||||
|
ArmorTag = 0
|
||||||
Name = "Stoic"
|
Name = "Stoic"
|
||||||
Description = "+6 DEF"
|
Description = "+6 DEF"
|
||||||
SpawnRate = 0.05
|
SpawnRate = 0.05
|
||||||
BonusAttack = 0
|
BonusAttack = 0
|
||||||
BonusDefense = 6
|
BonusDefense = 6
|
||||||
BonusLuck = 0.05
|
BonusLuck = 0
|
||||||
BonusHP = 0
|
BonusHP = 0
|
||||||
BonusVT = 0
|
BonusVT = 0
|
||||||
AeolicResistance = 0
|
AeolicResistance = 0
|
||||||
|
|||||||
@@ -12,12 +12,13 @@ _igneousResistance = 0.0
|
|||||||
_ferrumResistance = 0.0
|
_ferrumResistance = 0.0
|
||||||
_holyResistance = 0.0
|
_holyResistance = 0.0
|
||||||
_curseResistance = 0.0
|
_curseResistance = 0.0
|
||||||
|
ArmorTag = 0
|
||||||
Name = "Wooden Armament"
|
Name = "Wooden Armament"
|
||||||
Description = "+3 DEF"
|
Description = "+3 DEF"
|
||||||
SpawnRate = 0.3
|
SpawnRate = 0.3
|
||||||
BonusAttack = 0
|
BonusAttack = 0
|
||||||
BonusDefense = 3
|
BonusDefense = 3
|
||||||
BonusLuck = 5
|
BonusLuck = 0
|
||||||
BonusHP = 0
|
BonusHP = 0
|
||||||
BonusVT = 0
|
BonusVT = 0
|
||||||
AeolicResistance = 0
|
AeolicResistance = 0
|
||||||
|
|||||||
@@ -248,6 +248,12 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
|||||||
var damageReceived = DamageCalculator.CalculateDamage(damage, TotalDefense, EquipmentComponent.ElementalResistance);
|
var damageReceived = DamageCalculator.CalculateDamage(damage, TotalDefense, EquipmentComponent.ElementalResistance);
|
||||||
HealthComponent.Damage(damageReceived);
|
HealthComponent.Damage(damageReceived);
|
||||||
SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
|
SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
|
||||||
|
|
||||||
|
if (EquipmentComponent.EquippedArmor.Value.ArmorTag == ArmorTag.DegradeOnHit)
|
||||||
|
{
|
||||||
|
EquipmentComponent.EquippedArmor.Value.DecreaseArmorDefense(1);
|
||||||
|
EquipmentComponent.UpdateEquipment(EquipmentComponent.EquippedArmor.Value);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Knockback(float impulse)
|
public void Knockback(float impulse)
|
||||||
@@ -337,6 +343,12 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
|||||||
if (weapon.WeaponTag == WeaponTag.InverseHPAttackPower)
|
if (weapon.WeaponTag == WeaponTag.InverseHPAttackPower)
|
||||||
InverseHPToAttackPowerSync(HealthComponent.CurrentHP.Value);
|
InverseHPToAttackPowerSync(HealthComponent.CurrentHP.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (equipable is Accessory accessory)
|
||||||
|
{
|
||||||
|
if (accessory.AccessoryTag == AccessoryTag.BoostEXPGainRate)
|
||||||
|
ExperiencePointsComponent.ModifyExpGainRate(ExperiencePointsComponent.ExpGainRate.Value + 0.2f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Unequip(IEquipableItem equipable)
|
public void Unequip(IEquipableItem equipable)
|
||||||
@@ -352,6 +364,11 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
|||||||
|
|
||||||
if (equipable is Weapon weapon && weapon.WeaponTag == WeaponTag.KineticProjectile)
|
if (equipable is Weapon weapon && weapon.WeaponTag == WeaponTag.KineticProjectile)
|
||||||
PersuaderCrosshair.Hide();
|
PersuaderCrosshair.Hide();
|
||||||
|
if (equipable is Accessory accessory)
|
||||||
|
{
|
||||||
|
if (accessory.AccessoryTag == AccessoryTag.BoostEXPGainRate)
|
||||||
|
ExperiencePointsComponent.ModifyExpGainRate(ExperiencePointsComponent.ExpGainRate.Value - 0.2f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem augmentableItem)
|
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem augmentableItem)
|
||||||
|
|||||||
@@ -10637,6 +10637,7 @@ animations = [{
|
|||||||
collision_layer = 802
|
collision_layer = 802
|
||||||
collision_mask = 775
|
collision_mask = 775
|
||||||
script = ExtResource("1_xcol5")
|
script = ExtResource("1_xcol5")
|
||||||
|
HealthTimerIsActive = true
|
||||||
|
|
||||||
[node name="MainCollision" type="CollisionShape3D" parent="."]
|
[node name="MainCollision" type="CollisionShape3D" parent="."]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
|||||||
Reference in New Issue
Block a user