Collisions again
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@@ -25,9 +25,7 @@ public partial class BossRoomA : Node3D, IBossRoom, IDungeonFloor
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[Node] public Area3D ActivateTrap { get; set; } = default!;
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[Node] public Node3D GateCollision { get; set; } = default!;
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[Node] public MeshInstance3D LOCKEDGATE { get; set; } = default!;
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[Node] public Node3D BossDoor { get; set; } = default!;
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[Node] private Area3D _exit { get; set; } = default!;
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public ImmutableList<IDungeonRoom> Rooms { get; }
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@@ -63,8 +61,7 @@ public partial class BossRoomA : Node3D, IBossRoom, IDungeonFloor
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public void OnBossFightEnded()
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{
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GateCollision.CallDeferred(MethodName.QueueFree);
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LOCKEDGATE.Hide();
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BossDoor.CallDeferred(MethodName.QueueFree);
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}
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public void ExitReached()
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