Weapons tested and general changes made to support the results of those tests
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@@ -99,7 +99,6 @@ public partial class LoadNextLevel : Control, IFloorClearMenu
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if (animName == "fade_in")
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{
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_fadingIn = true;
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_map.CurrentFloor.FadeOutAudio();
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ContinueButton.FocusMode = FocusModeEnum.None;
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ExitButton.FocusMode = FocusModeEnum.None;
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}
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