Add back antechamber 2, fix collisions in inner balcony room
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=60 format=4 uid="uid://dpec2lbt83dhe"]
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[gd_scene load_steps=59 format=4 uid="uid://dpec2lbt83dhe"]
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[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_ho6e8"]
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[ext_resource type="Script" path="res://src/map/dungeon/code/DungeonRoom.cs" id="2_iwuh7"]
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@@ -628,9 +628,6 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_i3ffh")
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[sub_resource type="PlaneMesh" id="PlaneMesh_bbi7v"]
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size = Vector2(35, 30)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_51rrf"]
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albedo_texture = ExtResource("20_le1vp")
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texture_filter = 0
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@@ -708,13 +705,6 @@ skeleton = NodePath("")
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.9078, -4.05106, -13.6796)
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[node name="Minimap Texture" type="MeshInstance3D" parent="Room"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00325966, -7.7801, 0)
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visible = false
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layers = 2
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mesh = SubResource("PlaneMesh_bbi7v")
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skeleton = NodePath("../..")
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[node name="ItemSpawnPoints" type="Node3D" parent="Room"]
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unique_name_in_owner = true
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