Add back antechamber 2, fix collisions in inner balcony room

This commit is contained in:
2024-09-19 01:56:37 -07:00
parent 28136545b4
commit 01477b9a0e
49 changed files with 3072 additions and 626 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=60 format=4 uid="uid://dpec2lbt83dhe"]
[gd_scene load_steps=59 format=4 uid="uid://dpec2lbt83dhe"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_ho6e8"]
[ext_resource type="Script" path="res://src/map/dungeon/code/DungeonRoom.cs" id="2_iwuh7"]
@@ -628,9 +628,6 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_i3ffh")
[sub_resource type="PlaneMesh" id="PlaneMesh_bbi7v"]
size = Vector2(35, 30)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_51rrf"]
albedo_texture = ExtResource("20_le1vp")
texture_filter = 0
@@ -708,13 +705,6 @@ skeleton = NodePath("")
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.9078, -4.05106, -13.6796)
[node name="Minimap Texture" type="MeshInstance3D" parent="Room"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00325966, -7.7801, 0)
visible = false
layers = 2
mesh = SubResource("PlaneMesh_bbi7v")
skeleton = NodePath("../..")
[node name="ItemSpawnPoints" type="Node3D" parent="Room"]
unique_name_in_owner = true

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