Improve enemy behavior, add filth eater

This commit is contained in:
2025-02-10 22:19:26 -08:00
parent 1f9c05c0a7
commit 0038e78a2b
106 changed files with 1559 additions and 782 deletions

View File

@@ -51,7 +51,7 @@ public partial class DataViewer : Control
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, 1), new Vector3(0, 0, 4));
ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60));
_currentModel.RotateModel(_currentModel.Basis, CameraPivot.Basis.Z, 0.75f, 0.5f);
_currentModel.RotateModel(_currentModel.Basis, CameraPivot.Basis.Z, 0.75f, 0.5f, false);
if (Input.IsActionJustPressed(GameInputs.Attack))
{