18 lines
363 B
C#
18 lines
363 B
C#
using System.Linq;
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using Godot;
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public partial class PlayerHUD : CanvasLayer
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{
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public override void _Ready()
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{
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UpdateCurrentAmmo();
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}
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public void UpdateCurrentAmmo()
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{
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var gun = GetNode<Gun>("/root/Player/Gun");
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var ammoLabel = GetChildren().Single(x => x.Name == "AmmoLabel") as Label;
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ammoLabel.Text = $"{gun.CurrentAmmo}/30";
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}
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}
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