using Godot; public partial class SoundEffects : AudioStreamPlayer3D { private string _fireSfx = "res://Audio/SFX/gunshot.mp3"; private string _reloadSfx = "res://Audio/SFX/reload.mp3"; public void OnFireGun() { var audioStream = ResourceLoader.Load(_fireSfx); Stream = audioStream; Play(); } public void OnReload() { var audioStream = ResourceLoader.Load(_reloadSfx); Stream = audioStream; Play(); } }