[gd_scene load_steps=7 format=3 uid="uid://ocor7udqvoec"] [ext_resource type="PackedScene" uid="uid://bi7j4afsxghrj" path="res://Scenes/Player.tscn" id="1_my8b5"] [ext_resource type="PackedScene" uid="uid://cc5emorildoar" path="res://Scenes/Gun.tscn" id="2_mhg71"] [ext_resource type="PackedScene" uid="uid://b03tplah8y1do" path="res://Scenes/target.tscn" id="3_civmh"] [sub_resource type="BoxShape3D" id="BoxShape3D_gyf0l"] size = Vector3(20, 0.5, 20) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_78bnu"] albedo_color = Color(0, 0, 0, 1) [sub_resource type="BoxMesh" id="BoxMesh_v2sg1"] material = SubResource("StandardMaterial3D_78bnu") size = Vector3(20, 0.5, 20) [node name="Level" type="Node3D"] [node name="StaticBody3D" type="StaticBody3D" parent="."] collision_mask = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource("BoxShape3D_gyf0l") [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.189965, 0) mesh = SubResource("BoxMesh_v2sg1") [node name="Player" parent="." instance=ExtResource("1_my8b5")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.269294, 0) [node name="Gun" parent="Player" instance=ExtResource("2_mhg71")] transform = Transform3D(0.979575, 0, 0.201078, 0, 1, 0, -0.201078, 0, 0.979575, 0.074702, 1.59908, -0.498807) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.0510635, -0.435165, -0.898901, 0, -0.900076, 0.435734, -0.998695, 0.0222501, 0.045961, -5.60126, 7.19548, 0) [node name="Target" parent="." instance=ExtResource("3_civmh")]