Add reload
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BIN
Audio/SFX/reload.mp3
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BIN
Audio/SFX/reload.mp3
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Audio/SFX/reload.mp3.import
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19
Audio/SFX/reload.mp3.import
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@@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://batlteciilc8s"
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path="res://.godot/imported/reload.mp3-863228f3aba19bac75de4e7e8529afcc.mp3str"
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[deps]
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source_file="res://Audio/SFX/reload.mp3"
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dest_files=["res://.godot/imported/reload.mp3-863228f3aba19bac75de4e7e8529afcc.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@@ -1,8 +1,7 @@
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[gd_scene load_steps=11 format=3 uid="uid://dae1bs2yqqt5l"]
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[gd_scene load_steps=10 format=3 uid="uid://dae1bs2yqqt5l"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_jsq3s"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_jsq3s"]
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[ext_resource type="Environment" uid="uid://c1i78mwq3ug2f" path="res://Scenes/Enivornment.tres" id="2_t03qe"]
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[ext_resource type="Environment" uid="uid://c1i78mwq3ug2f" path="res://Scenes/Enivornment.tres" id="2_t03qe"]
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[ext_resource type="AudioStream" uid="uid://cupjwk5q538g2" path="res://Audio/SFX/gunshot.mp3" id="3_5mglu"]
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[ext_resource type="Script" path="res://Scripts/SoundEffects.cs" id="4_fmvkw"]
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[ext_resource type="Script" path="res://Scripts/SoundEffects.cs" id="4_fmvkw"]
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[ext_resource type="PackedScene" uid="uid://cc5emorildoar" path="res://Scenes/Gun.tscn" id="5_sb1dv"]
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[ext_resource type="PackedScene" uid="uid://cc5emorildoar" path="res://Scenes/Gun.tscn" id="5_sb1dv"]
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[ext_resource type="Script" path="res://Scripts/Gun.cs" id="6_48ohb"]
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[ext_resource type="Script" path="res://Scripts/Gun.cs" id="6_48ohb"]
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@@ -40,11 +39,8 @@ fov = 60.0
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transform = Transform3D(0.125, 0, 0, 0, 0.125, 0, 0, 0, 0.125, 0, 0, 0)
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transform = Transform3D(0.125, 0, 0, 0, 0.125, 0, 0, 0, 0.125, 0, 0, 0)
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target_position = Vector3(0, 0, -1000)
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target_position = Vector3(0, 0, -1000)
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Pivot/Camera3D"]
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[node name="SFXPlayer" type="AudioStreamPlayer3D" parent="Pivot/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.10748, -0.0718701)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.10748, -0.0718701)
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stream = ExtResource("3_5mglu")
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volume_db = -13.823
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max_db = -5.0
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max_polyphony = 8
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max_polyphony = 8
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script = ExtResource("4_fmvkw")
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script = ExtResource("4_fmvkw")
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@@ -78,6 +74,7 @@ label_settings = SubResource("LabelSettings_3d4s1")
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horizontal_alignment = 1
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horizontal_alignment = 1
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vertical_alignment = 1
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vertical_alignment = 1
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[connection signal="FireGun" from="Gun" to="Pivot/Camera3D/AudioStreamPlayer3D" method="OnFireGun"]
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[connection signal="FireGun" from="Gun" to="Pivot/Camera3D/SFXPlayer" method="OnFireGun"]
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[connection signal="FireGun" from="Gun" to="CanvasLayer" method="UpdateCurrentAmmo"]
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[connection signal="FireGun" from="Gun" to="CanvasLayer" method="UpdateCurrentAmmo"]
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[connection signal="ReloadGun" from="Gun" to="Pivot/Camera3D/SFXPlayer" method="OnReload"]
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[connection signal="ReloadGun" from="Gun" to="CanvasLayer" method="UpdateCurrentAmmo"]
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[connection signal="ReloadGun" from="Gun" to="CanvasLayer" method="UpdateCurrentAmmo"]
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@@ -54,7 +54,7 @@ public partial class Gun : Node3D
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private async Task Reload()
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private async Task Reload()
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{
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{
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_reloading = true;
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_reloading = true;
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await ToSignal(GetTree().CreateTimer(0.3f), "timeout");
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await ToSignal(GetTree().CreateTimer(0.5f), "timeout");
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_reloading = false;
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_reloading = false;
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}
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}
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@@ -2,8 +2,21 @@ using Godot;
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public partial class SoundEffects : AudioStreamPlayer3D
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public partial class SoundEffects : AudioStreamPlayer3D
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{
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{
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private string _fireSfx = "res://Audio/SFX/gunshot.mp3";
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private string _reloadSfx = "res://Audio/SFX/reload.mp3";
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public void OnFireGun()
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public void OnFireGun()
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{
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{
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var audioStream = ResourceLoader.Load<AudioStream>(_fireSfx);
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Stream = audioStream;
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Play();
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}
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public void OnReload()
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{
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var audioStream = ResourceLoader.Load<AudioStream>(_reloadSfx);
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Stream = audioStream;
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Play();
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Play();
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}
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}
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}
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}
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