Initial commit

This commit is contained in:
2023-07-24 12:28:36 -07:00
parent 89c684ddf9
commit c355547a0d
7 changed files with 67 additions and 3 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored
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# JetBrains Rider
*.sln.iml

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FPS.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.1.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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FPS.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FPS", "FPS.csproj", "{97A2809C-176D-429E-917E-F390A3EFFA5C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{97A2809C-176D-429E-917E-F390A3EFFA5C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{97A2809C-176D-429E-917E-F390A3EFFA5C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{97A2809C-176D-429E-917E-F390A3EFFA5C}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{97A2809C-176D-429E-917E-F390A3EFFA5C}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{97A2809C-176D-429E-917E-F390A3EFFA5C}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{97A2809C-176D-429E-917E-F390A3EFFA5C}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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# FPS

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Scenes/Level.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://ocor7udqvoec"]
[sub_resource type="BoxShape3D" id="BoxShape3D_gyf0l"]
size = Vector3(20, 0.5, 20)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_78bnu"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="BoxMesh" id="BoxMesh_v2sg1"]
material = SubResource("StandardMaterial3D_78bnu")
size = Vector3(20, 0.5, 20)
[node name="Level" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("BoxShape3D_gyf0l")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
mesh = SubResource("BoxMesh_v2sg1")

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FPS"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="FPS"