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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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@@ -414,4 +414,3 @@ FodyWeavers.xsd
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# JetBrains Rider
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# JetBrains Rider
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*.sln.iml
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*.sln.iml
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FPS.csproj
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FPS.csproj
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<Project Sdk="Godot.NET.Sdk/4.1.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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FPS.sln
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FPS.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FPS", "FPS.csproj", "{97A2809C-176D-429E-917E-F390A3EFFA5C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{97A2809C-176D-429E-917E-F390A3EFFA5C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{97A2809C-176D-429E-917E-F390A3EFFA5C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{97A2809C-176D-429E-917E-F390A3EFFA5C}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{97A2809C-176D-429E-917E-F390A3EFFA5C}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{97A2809C-176D-429E-917E-F390A3EFFA5C}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{97A2809C-176D-429E-917E-F390A3EFFA5C}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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Scenes/Level.tscn
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Scenes/Level.tscn
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[gd_scene load_steps=4 format=3 uid="uid://ocor7udqvoec"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_gyf0l"]
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size = Vector3(20, 0.5, 20)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_78bnu"]
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_v2sg1"]
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material = SubResource("StandardMaterial3D_78bnu")
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size = Vector3(20, 0.5, 20)
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[node name="Level" type="Node3D"]
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_gyf0l")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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mesh = SubResource("BoxMesh_v2sg1")
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="FPS"
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config/features=PackedStringArray("4.1", "Forward Plus")
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="FPS"
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