Make level 1 bigger in preparation for multiplayer

This commit is contained in:
2023-08-04 17:11:45 -07:00
parent d28eb01c25
commit 233ea5f9e5

View File

@@ -1,27 +1,29 @@
[gd_scene load_steps=9 format=3 uid="uid://ocor7udqvoec"] [gd_scene load_steps=10 format=3 uid="uid://ocor7udqvoec"]
[ext_resource type="Script" path="res://Scripts/Level1.cs" id="1_gvb28"] [ext_resource type="Script" path="res://Scripts/Level1.cs" id="1_gvb28"]
[ext_resource type="PackedScene" uid="uid://b03tplah8y1do" path="res://Scenes/target.tscn" id="3_civmh"] [ext_resource type="PackedScene" uid="uid://b03tplah8y1do" path="res://Scenes/target.tscn" id="3_civmh"]
[sub_resource type="BoxShape3D" id="BoxShape3D_gyf0l"] [sub_resource type="BoxShape3D" id="BoxShape3D_gyf0l"]
size = Vector3(10, 0.5, 20) size = Vector3(100, 0.5, 50)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vca8v"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vca8v"]
albedo_color = Color(0, 0, 0, 1) albedo_color = Color(0, 0, 0, 1)
[sub_resource type="BoxMesh" id="BoxMesh_v2sg1"] [sub_resource type="BoxMesh" id="BoxMesh_v2sg1"]
material = SubResource("StandardMaterial3D_vca8v") material = SubResource("StandardMaterial3D_vca8v")
size = Vector3(10, 0.5, 20) size = Vector3(100, 0.5, 50)
[sub_resource type="BoxShape3D" id="BoxShape3D_ql8hs"] [sub_resource type="BoxShape3D" id="BoxShape3D_c2tse"]
size = Vector3(10, 5, 1) size = Vector3(100, 10, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_po5cl"] [sub_resource type="BoxShape3D" id="BoxShape3D_dr67u"]
albedo_color = Color(0.219608, 1, 1, 1) size = Vector3(100, 10, 1)
[sub_resource type="BoxMesh" id="BoxMesh_6wms0"] [sub_resource type="BoxShape3D" id="BoxShape3D_374t0"]
material = SubResource("StandardMaterial3D_po5cl") size = Vector3(1, 10, 50)
size = Vector3(10, 5, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_kf5vj"]
size = Vector3(1, 10, 50)
[node name="Level" type="Node3D" node_paths=PackedStringArray("_spawnPoint")] [node name="Level" type="Node3D" node_paths=PackedStringArray("_spawnPoint")]
script = ExtResource("1_gvb28") script = ExtResource("1_gvb28")
@@ -42,19 +44,31 @@ transform = Transform3D(-0.0510635, -0.435165, -0.898901, 0, -0.900076, 0.435734
[node name="Target" parent="." instance=ExtResource("3_civmh")] [node name="Target" parent="." instance=ExtResource("3_civmh")]
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.54778, -7.99117)
shape = SubResource("BoxShape3D_ql8hs")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0.000349066, 0, -0.000349066, 1, 0, 2.52005, -7.98064)
mesh = SubResource("BoxMesh_6wms0")
[node name="Spawn Point" type="Marker3D" parent="."] [node name="Spawn Point" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.712399, 7.37212) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.712399, 7.37212)
[connection signal="body_entered" from="Area3D" to="." method="OnCollisionWithLevelLoader"] [node name="Node3D" type="Node3D" parent="."]
[node name="Wall1" type="StaticBody3D" parent="Node3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/Wall1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.40072, 25.5145)
shape = SubResource("BoxShape3D_c2tse")
[node name="Wall2" type="StaticBody3D" parent="Node3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/Wall2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.98254, -24.7463)
shape = SubResource("BoxShape3D_dr67u")
[node name="Wall3" type="StaticBody3D" parent="Node3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/Wall3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 49.9279, 5.18173, 0)
shape = SubResource("BoxShape3D_374t0")
[node name="Wall4" type="StaticBody3D" parent="Node3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/Wall4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -50.5213, 5.1474, 0)
shape = SubResource("BoxShape3D_kf5vj")