• Joined on 2025-06-29
heeho pushed to main at zenayi/GameJamDungeon 2025-11-12 16:14:55 -08:00
c22fde3bb5 November Merge
7cb5b20293 weird things I cant undo
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heeho pushed to main at zenayi/GameJamDungeon 2025-10-30 15:59:21 -07:00
dc3c458414 merge
ba38c6443c merging stuff
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heeho pushed to main at zenayi/GameJamDungeon 2025-10-27 20:11:17 -07:00
1a77695155 Merger
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added
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heeho pushed to main at zenayi/GameJamDungeon 2025-10-16 16:35:30 -07:00
20b659681a More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed
heeho pushed to main at zenayi/GameJamDungeon 2025-10-09 03:25:18 -07:00
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
heeho pushed to main at zenayi/GameJamDungeon 2025-10-08 14:34:44 -07:00
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
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heeho pushed to main at zenayi/GameJamDungeon 2025-10-07 01:18:38 -07:00
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heeho pushed to main at zenayi/GameJamDungeon 2025-10-07 00:37:44 -07:00
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heeho pushed to main at zenayi/GameJamDungeon 2025-10-06 20:06:44 -07:00
06608fe435 Overworld Update
heeho pushed to main at zenayi/GameJamDungeon 2025-10-06 04:25:41 -07:00
57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
heeho pushed to main at zenayi/GameJamDungeon 2025-10-04 03:52:24 -07:00
ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete.
heeho pushed to main at zenayi/GameJamDungeon 2025-10-03 19:09:35 -07:00
f2e22032df Started on individual room lighting and additional room fixes from un-applied transformations.
heeho pushed to main at zenayi/GameJamDungeon 2025-10-03 04:45:33 -07:00
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
heeho pushed to main at zenayi/GameJamDungeon 2025-09-27 22:07:08 -07:00
70d1871985 Add B Corridor
heeho pushed to main at zenayi/GameJamDungeon 2025-09-26 18:31:45 -07:00
4374bc54f5 Added all Corridor Area 1 Variations as .tscns
heeho pushed to main at zenayi/GameJamDungeon 2025-09-26 16:01:33 -07:00
5bb4aca510 cleanup of map/dungeon folder + water room fix
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heeho pushed to main at zenayi/GameJamDungeon 2025-09-26 04:09:52 -07:00
578cde65cc Mergepoint II
3aa1d66040 Dungeon Room Re-import and Old Models Deleted
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heeho pushed to main at zenayi/GameJamDungeon 2025-09-25 19:03:20 -07:00
be47f38963 DW Arm Animation Fixes + Minimap Player Icon Fix
heeho pushed to main at zenayi/GameJamDungeon 2025-09-25 17:41:33 -07:00
84b95abfa1 Psychomerge
a7b959be87 Added minimap GridMapper and neccessary resources.
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heeho pushed to main at zenayi/GameJamDungeon 2025-09-24 02:33:31 -07:00
e7f5da5b1a Demon Wall Floor Models Replaced, Demon Wall centered in room.