14 lines
226 B
C#
14 lines
226 B
C#
using Godot;
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public partial class CutterShot : Projectile
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{
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[Export]
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private Sprite3D _sprite;
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public override void _Process(double delta)
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{
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if (!IsQueuedForDeletion())
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_sprite.RotateY(25);
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}
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}
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