Files
GameJam2023/Scripts/CutterShot.cs
2023-09-06 01:32:54 -07:00

28 lines
570 B
C#

using Godot;
public partial class CutterShot : Projectile
{
[Export]
private PathFollow3D _pathFollow;
[Export]
private Sprite3D _sprite;
public override void _Ready()
{
base._Ready();
_pathFollow = GetNode<PathFollow3D>("Path3D/PathFollow3D");
}
public override void _PhysicsProcess(double delta)
{
_pathFollow.Progress += 10f * (float)delta;
if (Mathf.IsEqualApprox(_pathFollow.ProgressRatio, 1.0f))
QueueFree();
}
public override void _Process(double delta)
{
_sprite.RotateY(25);
}
}