Files
GameJam2023/Scripts/AreaExit.cs
2023-09-04 20:50:50 -07:00

33 lines
855 B
C#

using Godot;
using System.Linq;
public partial class AreaExit : Node3D
{
[Export]
private int _levelIndex;
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
private void OnExitEntered(Node3D node)
{
if (node is Character)
{
if (node.GetType() == typeof(Character1) || node.GetType() == typeof(Capricorn))
_gameManager.RemoveCharacterAndAddToExit((Character1)node);
if (node.GetType() == typeof(Character2) || node.GetType() == typeof(Capricorn2))
_gameManager.RemoveCharacterAndAddToExit((Character2)node);
GD.Print("Exit reached");
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
_gameManager.OnLevelClear();
}
}
}