Files
GameJam2023/Scripts/AreaExit.cs
2023-09-04 06:42:02 -07:00

25 lines
531 B
C#

using Godot;
public partial class AreaExit : Node3D
{
[Export]
private int _levelIndex;
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
private void OnExitEntered(Node3D node)
{
GD.Print("Exit reached");
var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadNextLevel(_levelIndex);
if (node is Player player)
player.SpawnPoint.SetPlayerPosition(player);
}
}