Files
GameJam2023/Scripts/Projectile.cs
2023-09-05 01:52:10 -07:00

30 lines
649 B
C#

using Godot;
using System.IO;
public partial class Projectile : Node3D
{
[Export]
public double Cooldown { get; protected set; }
public Character ParentCharacter;
[Export]
private float _projectileSpeed = 1f;
public override void _Ready()
{
Speed = _projectileSpeed;
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
var audioStream = ResourceLoader.Load<AudioStream>("Audio/SFX/shooting.wav");
sfxPlayer.Stream = audioStream;
sfxPlayer.Play();
}
public float Speed { get; private set; }
public void OnTimeToLiveTimeout()
{
QueueFree();
}
}