Files
GameJam2023/Scripts/TestCharacter.cs
2023-09-02 00:55:35 -07:00

33 lines
900 B
C#

using Godot;
using System;
public partial class TestCharacter : CharacterBody3D
{
[Export]
private float _speed = 5.0f;
public override void _PhysicsProcess(double delta)
{
Vector3 velocity = Velocity;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 inputDir = Input.GetVector("p1_left", "p1_right", "p1_up", "p1_down");
Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
velocity.X = direction.X * _speed;
velocity.Z = direction.Z * _speed;
GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
}
else
{
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
}
Velocity = velocity;
MoveAndSlide();
}
}