15 lines
303 B
C#
15 lines
303 B
C#
using Godot;
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public partial class TestLevel : Node3D
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{
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[Export]
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private Marker3D _spawnPoint;
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public override void _Ready()
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{
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var players = GetTree().GetNodesInGroup("Player");
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foreach (TestCharacter player in players)
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player.Transform = _spawnPoint.Transform;
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}
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}
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