9 lines
212 B
Plaintext
9 lines
212 B
Plaintext
shader_type canvas_item;
|
|
|
|
uniform vec2 motion = vec2(0.0);
|
|
uniform float scale = 1.0;
|
|
uniform vec2 offset = vec2(0.0);
|
|
|
|
void vertex(){
|
|
UV = (VERTEX + offset + TIME * motion) * TEXTURE_PIXEL_SIZE * (1.0/scale);
|
|
} |