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GameJam2023/Levels/Scenes/Door.gdshader
2023-09-08 01:34:37 -07:00

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shader_type spatial;
void vertex(){
VERTEX.y += sin(TIME * 5.0 * VERTEX.x * 8.0) * 0.2;
}
void fragment() {
ALBEDO = vec3(1, 0, 0);
}