Files
GameJam2023/Player/Base/Player.cs
2023-09-06 14:43:12 -07:00

39 lines
844 B
C#

using Godot;
using Godot.Collections;
public partial class Player : Node3D
{
[Export]
public SpawnPoint SpawnPoint;
[Export]
public Array<PackedScene> PlayableCharacterScenes;
[Export]
public PlayerInput PlayerInput;
[Export]
public int PlayerNumber;
public Array<Character> CharactersLeftOnStage = new Array<Character>();
public Array<Character> CharactersExited = new Array<Character>();
public Character SelectedCharacter;
public bool IsSelectingCharacter = false;
public int CharacterIndex = 0;
public bool GameOver = false;
public override void _Ready()
{
foreach (var character in PlayableCharacterScenes)
{
var instance = (Character)character.Instantiate();
instance.Initialize(this);
CharactersLeftOnStage.Add(instance);
}
}
}