Files
GameJam2023/Scenes/EnemyBullet.tscn
2023-09-02 11:25:49 -07:00

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[gd_scene load_steps=6 format=3 uid="uid://rlxnnw4yay7e"]
[ext_resource type="Script" path="res://Scripts/EnemyBullet.cs" id="1_rv13r"]
[ext_resource type="Texture2D" uid="uid://dpln8jwtpqru0" path="res://Textures/Projectiles/fireball.png" id="2_is81v"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phgri"]
albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
[sub_resource type="SphereMesh" id="SphereMesh_wuk0e"]
material = SubResource("StandardMaterial3D_phgri")
[sub_resource type="SphereShape3D" id="SphereShape3D_rokeu"]
radius = 0.440093
[node name="TestBullet" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.538645, 0)
script = ExtResource("1_rv13r")
_projectileSpeed = 20.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.694675, 0)
collision_layer = 4
collision_mask = 0
gravity_scale = 0.0
custom_integrator = true
continuous_cd = true
max_contacts_reported = 10
contact_monitor = true
can_sleep = false
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
visible = false
mesh = SubResource("SphereMesh_wuk0e")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0905764, 0, 0)
shape = SubResource("SphereShape3D_rokeu")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
axis = 1
texture = ExtResource("2_is81v")