17 lines
352 B
C#
17 lines
352 B
C#
using Godot;
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using System.Linq;
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public partial class SingleShot : Projectile
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{
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public override void _PhysicsProcess(double delta)
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{
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var pellet = GetChildren().OfType<RigidBody3D>().Single();
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pellet.Translate(new Vector3(0, 0, Speed * -(float)delta));
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}
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private void OnBulletHitObject(Node node)
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{
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QueueFree();
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}
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}
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