Files
GameJam2023/Scripts/Player.cs
2023-09-04 13:39:18 -07:00

30 lines
645 B
C#

using Godot;
using Godot.Collections;
public partial class Player : Node3D
{
[Export]
public SpawnPoint SpawnPoint;
[Export]
public Array<PackedScene> PlayableCharacterScenes;
public Array<Character> CharactersLeftOnStage = new Array<Character>();
public Character SelectedCharacter;
public bool IsSelectingCharacter = false;
public int _characterIndex = 0;
public override void _Ready()
{
foreach (var character in PlayableCharacterScenes)
{
var instance = character.Instantiate();
GD.Print(instance);
CharactersLeftOnStage.Add((Character)instance);
}
}
}