58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using Godot;
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using System.Linq;
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public partial class CharacterSelectUpdateService : Control
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{
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public override void _Ready()
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{
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base._Ready();
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}
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public void OnCapricornSelected(Player player)
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{
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var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
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foreach (var bg in allPortraits)
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bg.Hide();
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var node = GetNode<TextureRect>($"P{player.PlayerNumber}/CapBG");
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node.Show();
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}
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public void OnPiscesSelected(Player player)
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{
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var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
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foreach (var bg in allPortraits)
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bg.Hide();
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var node = GetNode<TextureRect>($"P{player.PlayerNumber}/PiscesBG");
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node.Show();
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}
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public void OnSagittariusSelected(Player player)
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{
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var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
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foreach (var bg in allPortraits)
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bg.Hide();
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var node = GetNode<TextureRect>($"P{player.PlayerNumber}/SagBG");
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node.Show();
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}
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public void OnScorpioSelected(Player player)
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{
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var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
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foreach (var bg in allPortraits)
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bg.Hide();
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var node = GetNode<TextureRect>($"P{player.PlayerNumber}/ScorpioBG");
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node.Show();
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}
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public void ClearPlayerBGs(int playerIndex)
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{
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GD.Print($"Hiding player");
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var allPortraits = GetNode<Control>($"P{playerIndex + 1}").GetChildren().OfType<TextureRect>();
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foreach (var bg in allPortraits)
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bg.Hide();
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}
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}
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