Files
GameJam2023/Scripts/TestLevel.cs

20 lines
365 B
C#

using Godot;
public partial class TestLevel : Node3D
{
[Export]
private Marker3D _spawnPoint;
public override void _Ready()
{
var players = GetTree().GetNodesInGroup("Player");
foreach (Player1 player in players)
player.Transform = _spawnPoint.Transform;
}
private void OnExit()
{
GD.Print("Exit reached");
}
}