Files
GameJam2023/Scripts/P2SpawnPoint.cs
2023-09-02 21:43:53 -07:00

16 lines
309 B
C#

using Godot;
using System.Linq;
public partial class P2SpawnPoint : Marker3D
{
public override void _Ready()
{
var players = GetTree().GetNodesInGroup("Player2");
if (players.Any())
{
var player = (Player2)players.First();
player.Position = Position;
}
}
}