[gd_scene load_steps=7 format=3 uid="uid://criqb4bokctlr"] [ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_6e1or"] [ext_resource type="Texture2D" uid="uid://cferkvvp0rjht" path="res://Textures/Projectiles/Projectile_Sagittarius.png" id="1_57flt"] [ext_resource type="AudioStream" uid="uid://m8mvw8acs5sk" path="res://Audio/SFX/Green Wave.wav" id="2_vvcho"] [ext_resource type="AudioStream" uid="uid://cat08h84wm5gm" path="res://Audio/SFX/ominous.wav" id="3_12vsu"] [sub_resource type="Curve3D" id="Curve3D_7ok4f"] _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, -0.0755615, 2.8497, -5.04305, 0, 0, 0, 0, 0, 0, 0, 1, -10), "tilts": PackedFloat32Array(0, 0, 0) } point_count = 3 [sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"] height = 3.3177 radius = 0.57027 [node name="MegamiBeam" type="Node3D"] [node name="Path3D" type="Path3D" parent="." node_paths=PackedStringArray("_hitBox")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0430247, 0.484383) top_level = true curve = SubResource("Curve3D_7ok4f") script = ExtResource("1_6e1or") Cooldown = 2.0 _projectileSpeed = 3.0 _soundEffect = ExtResource("2_vvcho") _onHitSfx = ExtResource("3_12vsu") _hitBox = NodePath("PathFollow3D/Beam") HasRotation = true [node name="PathFollow3D" type="PathFollow3D" parent="Path3D"] transform = Transform3D(0.999818, 0.00777275, 0.0169926, 4.65658e-10, 0.909374, -0.415969, -0.0186858, 0.415894, 0.909219, 0, 1, -1) loop = false tilt_enabled = false [node name="Beam" type="RigidBody3D" parent="Path3D/PathFollow3D"] transform = Transform3D(1, 0, 0, 0, -1, -1.50996e-07, 0, 1.50996e-07, -1, 0, 0, 0) collision_layer = 44 collision_mask = 0 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="Path3D/PathFollow3D/Beam"] transform = Transform3D(0.5, 0, 8.73115e-11, 0, 0.5, 0, -8.73115e-11, 0, 0.5, 0.000155393, 0, 0.194262) shape = SubResource("CylinderShape3D_bnunv") [node name="Sprite3D2" type="Sprite3D" parent="Path3D/PathFollow3D/Beam"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.00355998, -0.119854, 0.205225) axis = 1 texture = ExtResource("1_57flt") [connection signal="body_entered" from="Path3D/PathFollow3D/Beam" to="Path3D" method="OnProjectileHit"]