[gd_scene load_steps=6 format=3 uid="uid://bq40xbqibrk1y"] [ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_ivbjp"] [ext_resource type="Texture2D" uid="uid://crlvrwo2l11ja" path="res://Textures/Projectiles/Projectile_Pisces_MultiAttack.png" id="2_a612r"] [ext_resource type="AudioStream" uid="uid://cw1jlubd7wmw6" path="res://Audio/SFX/blue laser.wav" id="2_oxtlx"] [sub_resource type="Curve3D" id="Curve3D_h8ghr"] _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.008, 0, -5), "tilts": PackedFloat32Array(0, 0) } point_count = 2 [sub_resource type="CylinderShape3D" id="CylinderShape3D_ebbqv"] radius = 0.3 [node name="ShotgunBullet" type="Node3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.73894, 0) script = ExtResource("1_ivbjp") Cooldown = 1.0 _soundEffect = ExtResource("2_oxtlx") [node name="Center Shot" type="Path3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25) top_level = true curve = SubResource("Curve3D_h8ghr") [node name="PathFollow3D" type="PathFollow3D" parent="Center Shot"] transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 0, 0) loop = false tilt_enabled = false [node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00512208, 0, 0.096) collision_layer = 34 collision_mask = 34 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="Center Shot/PathFollow3D/Hitbox"] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) shape = SubResource("CylinderShape3D_ebbqv") [node name="Sprite3D" type="Sprite3D" parent="Center Shot/PathFollow3D/Hitbox/CollisionShape3D"] axis = 1 texture = ExtResource("2_a612r") [node name="Left Shot" type="Path3D" parent="."] transform = Transform3D(0.984808, 0, 0.173648, 0, 1, 0, -0.173648, 0, 0.984808, -0.462206, 0, -0.1) top_level = true curve = SubResource("Curve3D_h8ghr") [node name="PathFollow3D" type="PathFollow3D" parent="Left Shot"] transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 0, 0) loop = false tilt_enabled = false [node name="Hitbox" type="RigidBody3D" parent="Left Shot/PathFollow3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03827, 0, 0.0309103) collision_layer = 34 collision_mask = 34 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="Left Shot/PathFollow3D/Hitbox"] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) shape = SubResource("CylinderShape3D_ebbqv") [node name="Sprite3D" type="Sprite3D" parent="Left Shot/PathFollow3D/Hitbox/CollisionShape3D"] axis = 1 texture = ExtResource("2_a612r") [node name="Right Shot" type="Path3D" parent="."] transform = Transform3D(0.984808, 0, -0.173648, 0, 1, 0, 0.173648, 0, 0.984808, 0.426491, 0, 0) top_level = true curve = SubResource("Curve3D_h8ghr") [node name="PathFollow3D" type="PathFollow3D" parent="Right Shot"] transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 0, 0) loop = false tilt_enabled = false [node name="Hitbox" type="RigidBody3D" parent="Right Shot/PathFollow3D"] transform = Transform3D(-1, 0, -0.00159994, 0, 1, 0, 0.00159994, 0, -1, -0.06, 0, 0.096) collision_layer = 34 collision_mask = 34 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="Right Shot/PathFollow3D/Hitbox"] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -0.00941685, 0, -0.0539098) shape = SubResource("CylinderShape3D_ebbqv") [node name="Sprite3D" type="Sprite3D" parent="Right Shot/PathFollow3D/Hitbox/CollisionShape3D"] axis = 1 texture = ExtResource("2_a612r")