using Godot; public partial class PlayerInput : Node { public virtual string Up() { GD.PrintErr("Using base type"); return string.Empty; } public virtual string Down() { GD.PrintErr("Using base type"); return string.Empty; } public virtual string Left() { GD.PrintErr("Using base type"); return string.Empty; } public virtual string Right() { GD.PrintErr("Using base type"); return string.Empty; } public virtual string Fire() { GD.PrintErr("Using base type"); return string.Empty; } public virtual string AltFire() { GD.PrintErr("Using base type"); return string.Empty; } }